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Suggestions / Re: Improving the Shrike
« on: February 21, 2019, 01:50:57 PM »It's very weak, even in player hands, vs. just using a Medusa or even a Wolf. I'd honestly rather use a Wolf in the Shrike's supposed role; it's more likely to survive and not get surrounded.Heeey that's harsh!
https://webm.red/qdOM.webm
Spoiler
Hammerhead is cheaper (8 DP) and better. Enforcer is a decent brick for the same cost, even if not quite up to par with Hammerhead.But both of those are worse in terms of flanking mobility.
Plasma Burn is more of a pursuit system best used to run down and finish off fleeing opponents, such as ships attempting to back off to vent.Mmmm, plasma burn is mainly for flanking and chasing. If the enemy formation is very tight together than flanking is hard at best, so you either need big targets or a more spread out battlefield.
Totally agree with this. In addition to AI stupidity, lack of OP really hurts. Not enough OP to fit Reinforced Bulkheads or campaign mod, even with Loadout Design 3, while other destroyers (with Loadout Design 3) can fit one without too much pain.See if you want to call it a terrible ship for the AI to pilot you'd be right, but a player can do plenty with it.
I agree with Xenoargh. I would rather use Medusa or Wolf over Shrike if I want a fast skirmisher.Shrike should be more available/easier to get than medusa.