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News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - Hopelessnoob

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1
Suggestions / Re: Station Keeping
« on: November 21, 2015, 09:12:17 PM »
+1

2
Announcements / Re: Starsector 0.7a (Released) Patch Notes
« on: November 21, 2015, 07:21:04 PM »
Tool tips are spot on. My one request would be to remove the F1 requirement for additional information as theres not too much point to it.

3
50/50. If I just want to have some quick fun I've got a save with console commands and non ironman galor. If I want to actually have a sense of accomplishment rather than just enjoying the wonderful combat mechanics I fly some Ironman.

4
Mods / Re: [0.7a] Autosave v1.0d (released 2015-11-19)
« on: November 20, 2015, 10:58:53 PM »
Wish I had downloaded this when I played this morning.

5
I hope you don't abandon it this mod was the best total conversion and so much fun.

6
I wouldn't mind this if only so that it'd make deleting saves where I've screwed up massively more entertaining than just typing in Delete

7
General Discussion / Re: Please, make trader missions!
« on: November 20, 2015, 08:33:57 PM »
not all of those goods are illegal goods to every faction. check in the factions tab for whats illegal.

8
Announcements / Re: Starsector 0.7a (Released) Patch Notes
« on: November 20, 2015, 06:05:21 PM »
I love this new update though I will admit I cheated to get some levels early on as starting out at level 1 for about the millionth time just gets old! I love the new officers and how you can have allies in battle it really makes it feel more epic on the occasion that I find a big battle or a big battle finds me but I am frequently annoyed by how empty the world feels at times. With such small sensor range everything feels empty.

9
Announcements / Re: Starsector 0.7a (In Development) Patch Notes
« on: November 05, 2015, 01:56:03 AM »
Why the nerf to the Atlas its already incredibly squishy did it get buffed in some other way?

10
Announcements / Re: Starsector 0.7a (In Development) Patch Notes
« on: October 24, 2015, 09:42:48 PM »
Itshappening.gif


I cannot wait for the next version so that I can be sad at the lack of patch notes again.

11
Announcements / Re: Starsector 0.7a (In Development) Patch Notes
« on: October 19, 2015, 11:03:07 PM »
Starwars trailer, Starsector patch notes and a new job I am going to have terrible luck this week as everything today was awesome!

12
Blog Posts / Re: Hyperspace Terrain
« on: September 20, 2015, 03:41:26 PM »
So excited for more blog posts might mean more Patch notes soon?! and maybe an update soon?

13
General Discussion / Re: Major Build Release
« on: August 05, 2015, 07:02:38 PM »
Seeing major build release and Alex being the last poster made me incredibly excited. Then just depressed.

14
Blog Posts / Re: Transponder
« on: April 30, 2015, 09:17:28 PM »
I hope there will be some sort of warning that pops up such as
If you activate your transponder now your relationship with the Hegemony will be hostile are you sure you want to do this?

It'd really suck to raid a food convoy think you got off and reactivate the transponder only to discover now you're hostile to the hegemony because there was a hound you didn't detect.

15
Suggestions / Re: Kills or Deathblows counter for your ships/fighter wings.
« on: February 28, 2015, 07:42:59 PM »
I'd love to see that stuff tracked. would add to the experience as a player. Also could be useful for seeing how the different variants I make do.

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