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Messages - Vehemence

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Announcements / Re: Starsector 0.96a (Released) Patch Notes
« on: October 10, 2023, 03:41:20 PM »
I just got rant a bit.

Why is there an exit campaign button in the combat pause screen, that just lets you exit without a secondary warning?

Or, why is it there to begin with?

Wouldn't it be a better option to auto retreat? Or a "main menu", button?

While I'm whining, when will auto-resolve be added? Like, it's there for when they dis-engage, why not have it be an option always?


2
Announcements / Re: Starsector 0.95.1a (In Development) Patch Notes
« on: November 11, 2021, 07:07:34 PM »
I know this more of a fine tune patch, but I was curious when more permanent terraforming will arrive in the game?

3
Announcements / Re: Starsector 0.9.1a (Released) Patch Notes
« on: June 21, 2020, 06:05:35 PM »
When can we expect the next update? It has been over a year at this point.

4
Announcements / Re: Starsector 0.9.1a (In-Dev) Patch Notes
« on: April 26, 2019, 08:18:59 PM »
Can we be expecting possible terraforming in the future updates?

5
Bug Reports & Support / Disruption fleets stacking
« on: December 07, 2018, 05:11:13 PM »
Alright, so. I got my colony up and running. Sindrian Diktat and Persean League don't like that I'm stealing market share, so I constantly get disruption fleets headed to my colony. Ignore them after a while due to defenses being able to handle them, then head back to my colony to pick up a Paragon-Class capital ship, and, I kid you not, there are a dozen full size disruption fleets in system just orbiting around the colony from Sindrian Diktat and Persean League. Also there's a Tri-Tachyon but they're late to the party. My colony is completely inaccessible as it's just surrounded by a mass of hostile fleets with two-three capital ships per. I can't handle them all, and neither can the colony defenses.

Are the fleets supposed to stack, or shouldn't they go home after a successful or failed disruption raid?

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