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Messages - PeepingPeacock

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16
Bug Reports & Support / Re: The Typo Thread
« on: March 27, 2021, 10:32:41 PM »
The characters name and not rank was meant to be used here. Or a "the" is missing in front of the rank.

Spoiler
[close]

17
Bug Reports & Support / [0.95a RC10] Spoiler site unexpected behavior
« on: March 27, 2021, 10:02:54 PM »
Spoiler
Is Callisto Ibrahim supposed to have no dialog on what the hell happened in that system? I can't tell if its a bug that her ship spawns there, a bug that she says nothing, or if its just unfinished. The explanation of why her ship is there clearly points to her having encountered it.
[close]


EDIT: I apologize if spoiler-ing this and being vague about it is a no-no for bug reporting, I'm not sure how I should report something like this considering how recent the content is. I'd feel like crap if I spoiled something so interesting while someones checking bug reports to make sure they don't crash their game or something.

18
Mods / Re: [0.95a] Better Colonies 1.6
« on: March 27, 2021, 08:50:34 AM »
Does the newest update get rid of the size 6 limit added in .95a?

19
Was doing a pretty standard set up on the colossus, militarized and expanded holds with no weapons and decided to let autofit spend free OP on whatever because it doesn't really matter.
Autofit decides to add a dedicated targeting core on a cargo ship with no weapons 100% of the time. Not something that matters in this case but there might be other problems caused by this issue. Ideally it would install bulkheads or an injector.




20
Bug Reports & Support / Re: The Typo Thread
« on: March 26, 2021, 04:56:33 PM »
Missing "of" in the sentence "Had they seized our assets directly, it would be a clear violation (of) their principle of non-intervention..."

Enjoying all the new lore so far  :)



21
Bug Reports & Support / Re: The Typo Thread
« on: June 16, 2019, 04:18:58 PM »
Epiphany has a typo in its planet hover text

"its facilities are are now used as train facility with the grudging cooperation of the old natives"

could be either "used as a training facility" or "training facilities" still sounds a little off though. With the change to patrol bases being locked at 2 fleets the system is also really boring for being the only one exclusively populated by a hostile at start faction. Would be nice if it was upgraded to a HQ or base.

Fikenhild is missing the ending of its planetary landing description

Arcadia's white dwarf star has a placeholder description

The horrible nightmare that is Nomios has a description that reads poorly

"This is a strange insular polity displays disproportionate wealth."

could be "This strange" or "polity that displays"

22
Mods / Re: [0.8] Useable [REDACTED] 1.0
« on: December 23, 2018, 03:20:27 PM »

Say, would this happen to have support for the added ships from the Ship & Weapons Pack? I think it did before, but now that SWP has updated, there are changes (I know for sure at least one ship had to be renamed since a new vanilla ship has the same name.)

EDIT: Ah. Taking a look at the mod files answers that as a no. The file is missing entries for the SWP ships. Oh well.

It never did, people just added those themselves and posted in the thread because the ships are really cool.

Its a super simple thing to do so as well, just open Ship_data.csv in the hulls folder and remove "UNBOARDABLE" from the ship stats of anything you want to recover.

23
Mods / Re: [0.8] Useable [REDACTED] 1.0
« on: December 13, 2018, 06:44:38 PM »
You're using the wrong link for Dropbox. That's your account link. You need to set up/post a shared link.

Thanks for the heads up, I tried using dropbox because that's how the mod was originally posted but I have no idea how to use it so I just copped out and put it on mediafire.
Should be working now.

24
Mods / Re: [0.8] Useable [REDACTED] 1.0
« on: December 13, 2018, 12:31:41 PM »
Updated this to v.9 with the authors blessing

Download

New battleship is pretty bonkers.

25
Mods / Re: [0.9a] Console Commands v3.0 WIP 7.6 (released 2018-12-07)
« on: December 09, 2018, 04:54:59 PM »
Added a DestroyColony command. You monster.

Fantastic! Takes away the burden of microing a colony to make sure it wont grow and become unable to be abandoned.

26
Now I don't have to cheat with console commands anymore, this is wayyyy more balanced.

Fantastic work!

27
Bug Reports & Support / Re: The Typo Thread
« on: November 29, 2018, 10:29:03 AM »
starsector_install-0.9a-RC10.exe defaults folder naming to Starsector.v0.8.1a

This is a little awkward and tripped me up when I first installed.


28
Colony's with ruins will have their description state you need a colony to exploit them, when this is already being done.

The message will also repeat ad infinitum if you return to the planet screen after managing the colony.


29
Bug Reports & Support / Autofire wont work with selected weapons
« on: November 29, 2018, 09:41:29 AM »
Selected weapons will not autofire if set to do so.

I may be me misremembering things but I recall setting all my weapons to autofire and then focusing on controlling my ship movement and shield usage, while the weapons took care of themselves in previous versions.

I'm not sure if there's anyway to selected no weapons on a controlled ship, so doing the same thing now results in losing at least one weapon that does nothing unless used manually.

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