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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - Fucifa

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1
 :P
Good to see version 1.9.
You need to watch a movie and adjust. It's time to go play.
Indulge in board games, or read a book.

2
Mods / Re: [0.9.1a] Industrial.Evolution 1.8.c - Colony content expansion
« on: January 07, 2021, 04:12:53 AM »
I tried to send, but the forum was limited to 192KB.


If you still can't see the picture, I uploaded it to the Chinese forum.
https://www.fossic.org/thread-1629-3-1.html

3
Mods / Re: [0.9.1a] Industrial.Evolution 1.8.c - Colony content expansion
« on: January 04, 2021, 05:07:39 PM »
 :-\ :-\
Sorry, I am so late to report the problem. In the college interface, officer training, administrator training, and storage interface. There is no way to exit normally. There is no exit option, I press ESC, and there is no response.
I tested on Chinese text before and found this problem. It was suspected that the Chinese text was wrong. But switching to the English version, this problem still exists.
Others also reported that the college interface also encountered the same problem.

4
Mods / Re: [0.9.1a] Industrial.Evolution 1.8.c - Colony content expansion
« on: October 29, 2020, 02:01:32 PM »
:P :PC  :P
Does customs control refer to the form of import duties? Or does it mean that import trade can only go through specialized counterpart companies and accounts?Take a Chinese example: Thirteen Hongs of Canton?

Yup, that's exactly what it's supposed to be! All goods/trade for that system is routed through a single entity.
SO I will use the term "closed and locked country" to  instead of customs control .Thirteen Hongs of Canton  is the representative that controls the foreign trade export.

5
Mods / Re: [0.9.1a] Industrial.Evolution 1.8.c - Colony content expansion
« on: October 28, 2020, 05:38:04 AM »
 :P :PC  :P
Does customs control refer to the form of import duties? Or does it mean that import trade can only go through specialized counterpart companies and accounts?Take a Chinese example: Thirteen Hongs of Canton?

6
Mods / Re: [0.9.1a] Industrial.Evolution 1.8.c - Colony content expansion
« on: October 24, 2020, 07:13:14 AM »
 ;D ;D
The Rift Generator is a super weapon?
Like this?

[attachment deleted by admin]

7
Mods / Re: [0.9.1a] Industrial.Evolution 1.8.c - Colony content expansion
« on: October 24, 2020, 07:01:59 AM »
 :P :P
I hope it will not be like the last version 1.7.

8
I just found a problems.


https://oss.fossic.org/forum/202006/29/191148h91l5wv8.png
The one is that my translation is to find the interface appears in English about the core of AI
The premise that the kernel is completely Chinese
I don’t know if you have modified the AI text?

9
Sir,may I ask for your permission to translate your mod into Chinese and upload it to a Chinese Starsector forum?
Your mod is interesting.The embassy is exactly what the game lacks now.
Here's it's address:https://www.fossic.org/
Would appreciate it if you agree ;D

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