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Messages - pairedeciseaux

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331
Mods / Re: [0.8.1a] Sylphon RnD 0.8.1
« on: October 26, 2018, 04:46:27 AM »
I've attached one picture to this post, comparing the Catora frigate to its peers. What do you think ?

Disclaimer: there may be some typos/mistakes.

My assessment:
Spoiler
Catora frigate:
  • in many ways close to a Tempest
  • best hull, best armor
  • impressive flux capacity
  • high mobility (despite lowish turning abilities)
  • high peak performance time
  • IMO, its only real drawback/limitation compared to others : weapon mounts, it really needs missiles and/or high burst small energy (antimatter blaster, light phase lance) in order to do effective damage
  • conclusion: one of the most resilient frigate in the sector
[close]


[attachment deleted by admin]

332
Mods / Re: [0.8.1a] Sylphon RnD 0.8.1
« on: October 26, 2018, 03:43:59 AM »
Ship power should always be normalised to their deployement points. Sylphon ship use more point: less ship but more powerfull.

Oh absolutely! In my previous message I tried to convey a general feel I got while playing, but I didn't look really close at the actual numbers. I've done so now for the Catora frigate and Silverhead destroyer, and I still find those ships better than their peers, even when factoring DP. I'll post a comparison in another message.

Here's the current list of upcoming balance changes, all subject to change:

These are definitely nice balancing changes, IMO. Slowing down the Catora makes it closer to its "heavy frigate" description. ;) You may also want to look at its acceleration.

Looking forward to play the next Sylphon RnD version! Thanks for letting us know what's coming.  :)

333
MesoTroniK, well I don't remember how I ended up with these values. Probably trial and error. There were crashes related to lack of RAM, because I added mods. And of course the dreaded crash while saving - which I still get. I hope it will improve in Starsector 0.9. Just curious: what's special about having JVM heap higher than 8 GB in Starsector ?

Nicke535, ok good news, I'll wait for the next version of Sylphon RnD.

334
Mods / Re: [0.8.1a] Sylphon RnD 0.8.1
« on: October 19, 2018, 02:42:02 PM »
Hi,

I started playing Starsector 1 year ago, and I've added Sylphon RnD to my mod list when it was released 3 month ago - played a least one campaign back then. I've played a campaign with Sylphon 0.8 / 0.8.1, here is a short feedback:

- Great unique ship designs, art style and polish. Overall fits quite well with Starsector and other mods.

- Good selection of ships, they fit many different roles. They feel a bit like Tri Tachyon ships with more options.

- Interesting weapons. Most energy weapons have an unusual sustained fire capability due to their relative low flux, but are not the best at cracking armor. They are suprisingly good against shield, probably due to Sylphon weapon's native flux efficiency combined with Sylphon flux discount hull mod.

- As others have reported here, I too find the black smoke trails a bit disturbing. Especially as they seem to be displayed over the ship and over its shield, it feels a bit out of place to me. The "regular" engine smoke is displayed under the shield, isn't it ? The black smoke is a neat looking visual effect, but ships already have that special pink/red glow and of course a very distinct shield. Let me put this another way, from someone who is not an artist : IMO you don't need any of those additionnal visual effects (glow and smoke), Sylphon's ships and weapons are already great looking. Or ... maybe try to have the black smoke not cover the ship and its shield.  ;)

Balance - I'm not sure what your goal is balance-wise, so the following may or may not be relevant to you:

- Sylphon ships tend to be better than others. They are not crazy overpowered as those from Knights Templar and Foundation of Borken, I think they sit in the middle between those and the base game.

- Sylphon ships have higher than average firepower (and/or defense) combined with higher than average mobility.

- A rough estimate comparing my latest Starsector campaigns would be : playing Sylphon I can have 30% less ships in my fleet and on the battle field ... and it still feels easier. But at this point I should point out : sometimes I've used non Sylphon weapons.

- Catora frigate : 180 top speed, 200 base flux dissipation, 500 armor !

- Silverhead destroyer : 110 top speed, "phase cloak" ability, 450 base flux dissipation, good shield !

- Dread Eagle cruiser : 80 top speed, "phase cloak" ability, 750 base flux dissipation, good shield !

- Scourge Eagle cruiser : ... overall feels like an upgrade to the already good Dread Eagle (even if somes stats are slightly worse) !

- Dread/Scourge Eagles look a bit like a regular Eagle, but they behave much like an Aurora ... an Aurora that would have traded somes of its small mounts for a large mount, and accepts balistic weapons on its medium mounts. One could also compare them to a Blackrock Nevermore or a Dassault-Mikoyan Kormoran or even the purple Eagle-like mod cruiser bounty ship from Ship/Weapon Pack. IMO the Sylphon Eagles are better than these as general purpose ships and they also easilly support many different loadouts.

- Seresvalla capital : 80 top speed, 800 base flux dissipation, 2 large synergy mounts and 1 medium energy mount on the front, great shield, can be almost invincible in player's hand. The AI uses the ship system in dangerous situations where it should not - it makes the ship much weaker.

- Replekia capital : the change in 0.8 from large hybrid to large energy is good. But even without balistics, this ship is still a beast.

- Tilia destroyer-level carrier : 3 fighter bays ? Did not have this one in my fleet, but it seems to be better than any other destroyer-level carrier.

- Hubris cruiser-level carrier : 2 figher bays ? Designed as a hybrid missile boat / fighter carrier ? Kind of sits between a Gryphon and a Mora ... but also has flux to use its medium energy weapons and do some damage by himself. Maybe a bit too versatile ?

- Selene large missile launcher : fast "phase cloak" missiles with good tracking, 1500 high explosive damage, 1500 EMP damage, 5000 range, 9 ammo and ... auto-reloading - thankfully the "reloaded/minute" is low at 1.2, but I think this weapon is a bit too good nonetheless. Yet if it weren't, I'm not sure I would still use it.

Last thing: I've had several "crash to desktop", most certainly due to Sylphon 0.8 / 0.8.1. Never had a crash with previous versions. Please have a look at the relevant topic in the bugs section : http://fractalsoftworks.com/forum/index.php?topic=13700.0

Anyway, thank you for this awesome mod !  :)

335
[edit: fixed typo in topic subject]

Hello,

I just joined the forum so I can give feedback, report bugs, and be part of the community as a contributing member. Discovered Starfarer/Starsector several years ago, started playing Starsector with version 0.8.1a one year ago, added more and more mods. Great experience overall.

I got several "crash to desktop" during my last campaign : Nexerelin/Dynasector, playing as Sylphon RnD. Started the campaign after upgrading the Sylphon RnD mod to version 0.8. Maybe also upgraded Sanguinary Anarchistic Defectors. Crashes have happened during battle. I think they are related to the Sylphon RnD mod, specifically both versions 0.8 and 0.8.1 of the mod. I never had a crash with previous version of Sylphon RnD.

Other than Sylphon RnD upgrade (first to 0.8, then to 0.8.1), the only recent change to my mod list below is the addition of Combat Chatter.

System:
  • macOS 10.12.6
  • Starsector 0.8.1a-RC8
  • Java 1.7.0_79 (64 bit)
  • 40 GB RAM, -Xms24G -Xmx24G -Xss2M
  • 8 GB VRAM
  • 27 inches display, native resolution is 5120x2880, playing in 2560x1440
  • playerMaxLevel = 80 (but the maximum I've reached so far is around 53 IIRC)
  • maxBattleSize = 600


Enabled mods:
  • Dynasector 1.4.6
  • Blackrock Drive Yards 0.9.1
  • Combat Chatter 1.9.1
  • Dassault-Mikoyan Enginneering 0.9.9
  • Diable Avionics 1.93
  • Disassemble Reassemble 1.3.2
  • nterstellar Imperium 1.19.0
  • LazyLib 2.2
  • Nexerelin 0.8.4b
  • Outer Rim Alliance 0.79
  • Sanguinary Anarchistic Defectors 0.81
  • Scy Nation 1.40
  • Shadowyards 0.7
  • Ship/Weapon Pack 1.7.2
  • Sylphon RnD ... initially 0.8, then 0.8.1       <--------
  • Tyrador Safeguard Coalition 1.5.1
  • Underworld 1.2.2
  • GraphicsLib 1.2.1

Below you will find 4 crash log messages. After I got the second crash I searched the forum for similar reports - found none, then saw the new version of the Sylphon RnD mod (0.8.1), thought it might contain a fix, got it and resumed playing. All crashes look the same : data.scripts.shipsystems.SRD_FluxExchanger.unapply(SRD_FluxExchanger.java:191). I see several changes related to the Flux Exchanger system in the Sylphon RnD 0.8 ChangeLog, they may be related.

First crash:


609120 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.ArrayIndexOutOfBoundsException: -1
java.lang.ArrayIndexOutOfBoundsException: -1
   at java.util.ArrayList.elementData(ArrayList.java:400)
   at java.util.ArrayList.get(ArrayList.java:413)
   at data.scripts.shipsystems.SRD_FluxExchanger.unapply(SRD_FluxExchanger.java:191)
   at com.fs.starfarer.combat.systems.OOoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:745)


Second crash:


4907578 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.ArrayIndexOutOfBoundsException: -1
java.lang.ArrayIndexOutOfBoundsException: -1
   at java.util.ArrayList.elementData(ArrayList.java:400)
   at java.util.ArrayList.get(ArrayList.java:413)
   at data.scripts.shipsystems.SRD_FluxExchanger.unapply(SRD_FluxExchanger.java:191)
   at com.fs.starfarer.combat.systems.OOoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:745)


Third crash:


4157944 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
   at java.util.ArrayList.rangeCheck(ArrayList.java:635)
   at java.util.ArrayList.get(ArrayList.java:411)
   at data.scripts.shipsystems.SRD_FluxExchanger.unapply(SRD_FluxExchanger.java:191)
   at com.fs.starfarer.combat.systems.OOoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:745)


Fourth crash:


3293861 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
   at java.util.ArrayList.rangeCheck(ArrayList.java:635)
   at java.util.ArrayList.get(ArrayList.java:411)
   at data.scripts.shipsystems.SRD_FluxExchanger.unapply(SRD_FluxExchanger.java:191)
   at com.fs.starfarer.combat.systems.OOoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:745)

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