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Announcements / Re: Starsector 0.9a (Released) Patch Notes
« on: November 17, 2018, 02:37:18 PM »
I was caught near Kanta's Den by small fleet of pirates, at first I thought I would be fine because the station cannot chase me and small pirate fleet won't do much alone against me.
Boom, turns out I had to lose few ships to be able to walk away from stationary threat.
There is a bug(?) that seems to be from at least 0.8 version - when you run out of fuel in hyperspace and start drifting towards star, you can slow down by going dark. It seems like you can drift slower in the river if turn out lights on ship. It's not something critical, but sorts of bother me.
Besides that, everything is alright so far, the new mission system is fun and at last I can get some decent trade info. The news about valuable convoys is neat as well, previously I had to chase around for non-indie trade fleets and count for luck.
Still didn't get to the colony stuff, still getting resources for that.
Boom, turns out I had to lose few ships to be able to walk away from stationary threat.
There is a bug(?) that seems to be from at least 0.8 version - when you run out of fuel in hyperspace and start drifting towards star, you can slow down by going dark. It seems like you can drift slower in the river if turn out lights on ship. It's not something critical, but sorts of bother me.
Besides that, everything is alright so far, the new mission system is fun and at last I can get some decent trade info. The news about valuable convoys is neat as well, previously I had to chase around for non-indie trade fleets and count for luck.
Still didn't get to the colony stuff, still getting resources for that.