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Bug Reports & Support / Re: AI flies willingly to its own death..
« on: December 28, 2018, 04:43:56 PM »Well, the Hounds in "For the Greater Ludd" have an aggressive personality, so it's probably not the best testbed.
Interesting. I actually suspected that it might had something to do with the Luddic Path thing for suicidal assaults, but assumed that under player's control all ships behave normally.
In such case I will need to download custom battles mod if there is something like this.
Ps. Btw. thanks for deleting the double post, I clicked the wrong button apparently.
PS2. Decided to test out a Hound that I have in my clunker fleet on my newest save. I pitted it against Brawler in Simulator. It seem to do okay with Heavy Mauler and Heavy Autocannon (forgot to mention I tried Autocannon in the mission as well), especially with Heavy Mauler - after initial "charge" (Hound doesn't stops soon enough and might take few hits) it stays quite well out of Brawler's range, sometimes landing a hit due to Brawler trying to flick the shield. It explains why my Hounds are doing a fairly decent job surviving the battles.