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Messages - Silveressa

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16
Announcements / Re: Starsector 0.95a (In Development) Patch Notes
« on: October 25, 2020, 08:57:23 PM »

Nope, sorry! It's not in an enjoyably playable state, anyway; you'd be surprised at how late in the dev cycle everything actually comes together to the degree that it makes any sense to have someone outside the dev team play it.

That's completely understandable, thanks for the swift reply,  8) Is there a rough release date on the horizon for 9.5? (As in before xmas, sometime 1Q 2021 etc..)

17
Announcements / Re: Starsector 0.95a (In Development) Patch Notes
« on: October 25, 2020, 07:41:35 PM »
Is there any place for us to download the 0.95a in progress version to check it out first hand?

18
Mods / Re: [0.9.1a] Sundiving 1.1
« on: January 11, 2020, 08:50:14 AM »
Hello,

Thanks for this very usefull mod.
But, as  Lord_Asmodeus, it seems not working on my game.

Does it need to be update ?

I ran into this issue too where it seemed to not be working, however on further experimentation I found that's not the case? What seems to be the issue is ships with hull debuffs (compromised hull, compromised armor namely) still take damage from the corona regardless of solar shielding? Once I swapped out the damaged ships with pristine ones my fleet stopped taking the damage when camping out in coronas?

19
Hmm - iirc that's set in data/campaign/econ/economy.json, the "defaultTariff" value. But individual factions can also override it via "tariffFraction" in the .faction file.

Perfect thanks, much appreciated!

20
Mods / Re: [0.9.1a] Console Commands v3.0 WIP 7.6 (released 2018-12-07)
« on: January 07, 2020, 06:10:24 PM »
Any way to change the shortcut to open the console window?

I dont have an English keyboard and I am unable to open the console with any combination of "CTRL+BACKSLASH".

It's not Ctrl + Backslash, but Ctrl + BACKSPACE (The bottom on the top row next to the - & = keys)

That button plus ctrl will open the console for you.  8)

21
Sorry if this is the wrong place to ask this but:

Where would I go to mod the tax rates?

I just want to lower the tax from 30 to 12% or so and seem to be unable to locate the actual value in the settings.json. Is it somewhere else or just under a different term than "tax rate?"

22
Mods / Re: [0.9.1a] Console Commands v3.0 WIP 7.6 (released 2018-12-07)
« on: January 05, 2020, 08:05:53 AM »
Hi. I'm new to the game and I can't get the game to launch with this mod activated. It's the only mod I have. I get an error stating:

Starsector 0.9.1a-RC8


Fatal: Failed to find script of class
[com.fs.starfarer.api.impl.campaign.CoreLifecyclePluginImpl]
Check starsector.log for more info.

Any idea what the problem could be?

You like are using either an older version of the mod, forgot to install the Lazy library mod (which is required and a link is on the first page of this thread.) Or installed an older version of it.

I have it working without issue using Console_Commands_dev_build_667.zip & Lazylib version 2.4e

Hope that helps?

23
Modding / Re: [REQUEST] Command Point Increase
« on: May 24, 2018, 04:02:49 PM »
So in the latest version where do I find this file?

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