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Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

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Messages - Fatman_D

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16
Any plan on adding IBB ship(s)?

17
Mods / Re: [0.9.1a] ApproLight v0.8.0-RC1 (2019-12-3)
« on: December 06, 2019, 03:31:06 PM »
Will there be some extra content if we play this mod with the Foundation Of Borken mod? The planet condition of this Spectre Nest seem to indicate the Approlight have a connection to the Foundation Of Borken.

18
Mods / Re: [0.9.1a] Blue (0.5.3a) Mod
« on: September 23, 2019, 10:40:47 AM »
Thanks for the update man, but there is something I don't know its a feature or a bug: the unusual relationship between XLU and rogue AI fractions (blade-breaker from Dassault-Mikoyan Engineering mod and the [Redacted]), it seem that all rogue AI fractions are not hostile to XLU at all.

19
Mods / Re: [0.9.1a] Blue (0.5.2b) Mod
« on: September 13, 2019, 04:58:45 PM »
Glorious ship design...
Any plan on fixing the exceeding industries amount on XLU planets?

20
Mods / Re: [0.8.1a] Red (0.7) Mod - July 20, 2018
« on: November 26, 2018, 09:29:46 AM »
Great mod, enjoyed your work.
Btw, the 0.9a is out, can we scrap those robo-brains for our colonies development one day? XD

21
Mods / Re: [0.8.1a] Foundation Of Borken v0.2.1-RC4
« on: April 23, 2018, 07:04:34 AM »
This mod is great! I am also curious if you guys have a plan to add some boss ship into the IBB system. The idea of able to hunt down a God and take their ship would be really cool.
In addition, it seem that in PCR system you can't put crews in the PCR but you can put Agent, Saboteur and High value prisoner in there, which may be a bug?

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