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Messages - Fatman_D

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1
Mods / Re: [0.95.1a] Legacy of Arkgneisis 1.9.11 [12/20/21]
« on: January 20, 2022, 08:13:42 AM »
Love the unique mechanic design! Is there any plan to integrate the mod with other content expansion mods like industrial revolution? It seems that in the current version it's impossible to get an ambassador from the ARS.

2
Mods / Re: [0.95.1a] Seeker - Unidentified Contact 0.51rc2 (2022/01/18)
« on: January 19, 2022, 07:04:26 AM »
Love the B2 vibe of the marksman class! However, it currently looks flat and somewhat blurry in-game. Would you consider adding some sort of exposed mechanical structures to the rare of the vessel like the part marked below? It would give it a more dynamic structure imo

[attachment deleted by admin]

3
Mods / Re: [0.95.1a] Seeker - Unidentified Contact 0.51rc1 (2022/01/16)
« on: January 17, 2022, 06:11:37 PM »
Hi there,

Any thoughts on the possible cause of this blank modspec showing up in salvage?


Whichmod seems to think it's coming from Seeker...

Same stuff happening here, it was some kind of wrap effect that doesn't seem supposed to be here.

4
Mods / Re: [0.9.1a] Sylphon RnD 0.9.7 - Tournament Edition
« on: May 15, 2020, 07:13:57 PM »
I barely know half of the mod, to be quite honest
The true art of Engineering is when something works, but you don’t know why. Half will do.

5
Mods / Re: [0.9.1a] Sylphon RnD 0.9.7 - Tournament Edition
« on: May 15, 2020, 06:53:26 PM »
You could try adding it yourself. Seeing how Sylphon is similar to Tri-Tachyon, you can copy-paste the diplomacy config out of tritachyon.json in the Nexerelin folder into sylphon.json, and then tweak as you like, based on their starting relationships :D
True and it's simple to do, but I guess I'll just wait until modder officially add it to the campaign.
It's his mod anyway, he know it better than anyone else.

6
Mods / Re: [0.9.1a] Sylphon RnD 0.9.7 - Tournament Edition
« on: May 13, 2020, 03:46:31 PM »
So are you add diplomacy traits for better Nexerelin immersion in final version? Simply add a diplomacyTraits list in exerelinFactionConfig will do.

7
Mods / Re: [0.9.1a] Sylphon RnD 0.9.7 - Tournament Edition
« on: May 13, 2020, 05:51:31 AM »
what does HVB stand for slash mean?
High Value Bounty, Check out Vayra's sector.

8
Mods / Re: [0.9.1a] Sylphon RnD 0.9.7 - Tournament Edition
« on: May 13, 2020, 05:49:12 AM »
It still download ver 0.9.6 from the link

9
Mods / Re: [0.9.1a] Tahlan Shipworks 0.3.15a
« on: May 02, 2020, 06:21:17 AM »
I am pretty sure I started a new campaign for that, but it seem that only nameless was spawned, haven't seen any timeless-class.

10
Mods / Re: [0.9.1a] Tahlan Shipworks 0.3.15a
« on: May 01, 2020, 09:04:01 PM »
In addition to that, the enableLifelessShips option is not able to prevent nameless-class to be spawned.

11
Mods / Re: [0.9.1a] Tahlan Shipworks 0.3.15a
« on: May 01, 2020, 08:59:28 PM »
Some Vayra sector bounty ship (Hresvelgr X etc) seem to be available in the prism freeport even Vayra sector is not enabled, is it intentional? I think would be a good idea to blacklist it from Prism market if Vayra sector is not enabled.

12
Mods / Re: [0.9.1a] Diable Avionics 2.51 RC4 (2020/04/20)
« on: May 01, 2020, 04:37:33 PM »
It seem that Harvest is dropped in the post battle salvage, I don't think it is designed to do so since it's a build-in weapon

13
Mods / Re: [0.9.1a] Diable Avionics 2.51 RC3 (2020/04/19)
« on: April 19, 2020, 10:00:59 PM »
There's been an error when combating the IBB target.
Quote
java.lang.NullPointerException
   at data.scripts.weapons.Diableavionics_transform2Effect.advance(Diableavionics_transform2Effect.java:196)
   at com.fs.starfarer.combat.entities.ship.A.void.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.deploy(Unknown Source)
   at com.fs.starfarer.combat.ai.admiral.DeploymentManager.int.super(Unknown Source)
   at com.fs.starfarer.combat.ai.admiral.DeploymentManager.oo0000(Unknown Source)
   at com.fs.starfarer.combat.ai.admiral.DeploymentManager.Ôo0000(Unknown Source)
   at com.fs.starfarer.combat.ai.admiral.BaseBattleStrategy.super(Unknown Source)
   at com.fs.starfarer.combat.ai.admiral.AdmiralAI.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

14
Mods / Re: [0.9.1a] Diable Avionics 2.50 RC1 (2020/04/13)
« on: April 16, 2020, 07:49:14 PM »
Love the update, but for current version the faction's traits in the diplomacy profiles seem to be missing (Nexerelin). Mind to add that in a future hotfix/update?

15
I suggest to tag some utility ships such as Badger class and Rock Hound class as CIVILIAN, since it is somewhat annoying to accidentally send them to the battlefield the All button.

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