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Announcements / Re: Starsector 0.96a (In Development) Patch Notes
« on: February 06, 2023, 11:13:07 AM »Speaking of the upgraded campaign hullmods, what about giving combat ships one free campaign hullmod each? Maybe through a PC industry tree skill or something? Without something like that I would never take a non-combat hullmod on a combat ship. In fact I wouldn't even take a PC skill that gives a free campaign hullmod to combat ships, unless that same skill gives a combat-related bonus as well. I would take a few tugs with IEA before I give AFD to one of my cruisers or capitals.
I think you're missing out on occasion. If you're building a doom fleet and have a means of fueling it, tugs are the way to go. If you're trying to minimize sensor range and fuel usage for a more surgical approach (which can get you certain things earlier in a game than a doom fleet in my experience) tugs are off the table, and bringing a heavy hitter via ADF can increase your combat potential more than a smaller ship with full combat mods. (Especially/at least if like me you lack the ability to fly Hyperions and other superships to their potential.)