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Messages - ASSIMKO

Pages: 1 ... 9 10 [11]
151
Suggestions / Re: Move storage between colonies
« on: December 02, 2018, 05:16:49 AM »
Having to build a separate industry just for this would be an overkill though. Maybe combine into waystation or just give player option to move stashed items between any colonies with spaceports.

Though then we get the question of what happens if fleet carrying your stuff is ambushed by pirates/etc. Which would mean that transporting anything important needs to be done by player anyway.


Yes, it is interesting that the player himself carries his goods, but he could have a way to hire an armed escort to guard both the goods of the game and factions, thus opening a new quest opportunity. It would be cool to escort the freighters and come across several pirates to attack.

152
General Discussion / bouts
« on: October 23, 2018, 05:12:53 AM »
I would like to know how to increase the amount of attack missions, open only 6 or 7 to hunt. I wish I had more combat option. Anyone know where I can edit?

153
Mods / Re: [WIP] The Knights Templar
« on: October 13, 2018, 04:04:54 PM »
Sooooo... Can we expect ships named after the knights of the round table?


I do not care about the names of the ships, just like to have more ships and bigger ones to have more choice, it would be a lot. Waiting for new ships.

154
Mods / Re: [0.8.1a] SAD: Sanguinary Anarchistic Defectors.
« on: October 13, 2018, 03:54:50 PM »
I really like the Shadowyards ships and this fan mod made me very happy. I would like to see more ships, principally the large cruisers besides capital ships with firepots like the disc-shaped ship of the Thule Legacy. My only highlight is because where I went I did not find the biggest ship of the mode, only the small ones, could have battle quest for them too. kkkkkk very lukewarm to new discoveries in your mod. Congratulations.

155
Mods / Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
« on: January 30, 2018, 01:24:25 PM »
Realmente é um mod bem interessante, mas falta atualizar pra o 0.8.1a, e pelo visto o desenvolvedor não vai fazer a atualização. outro poderia pegar e atualizar pois é uma perda um mode desse nível desatualizado.

156
General Discussion / Re: What factions are you going to form?
« on: January 13, 2018, 09:28:58 PM »
I see that there are several mods of very good factions and some until they have not yet been updated to [0.8.1a]. But it would be even better if each faction mod had its solar system different (The Knights Templar or The Nomads). If I made a mod it would be the junction of these two factions.

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