Fractal Softworks Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - ASSIMKO

Pages: 1 [2] 3 4 ... 11
16
Modding / Re: [Request] Ship rarity refinements.
« on: December 04, 2021, 02:33:26 PM »
After reading all of your comments, I'm feeling like a fish out of water looking at water¨¬¬.

17
Modding / Re: [0.95a] Sol System (v0.2.4 - 4/15/2021)
« on: December 04, 2021, 01:26:42 PM »
For now, only planet "X" is missing. It hasn't been confirmed yet, but the game is about fiction, right?

18
Mods / Re: [0.95a] Forge Production v1.0.3
« on: December 04, 2021, 10:29:52 AM »
Congratulations to everyone who contributed to the creation and improvement in this mod!

19
Bug Reports & Support (modded) / Re: Crach game
« on: July 17, 2021, 07:38:53 AM »
Thank you all for your attention. I tracked CHM_keruvim and it only exists in the Keruvim Shipyard mod folder. I opened the hullmod file and added:

                 mag.put(HullSize.DEFAULT, 1f);
                 mag.put(HullSize.FIGHTER, 1f);

   As suggested by Techpriest, and so far it hasn't cracked anymore. Thank you all.

20
Bug Reports & Support (modded) / Re: Crach game
« on: July 16, 2021, 01:30:52 PM »
Code
        @Override
public void applyEffectsBeforeShipCreation(HullSize hullSize, MutableShipStatsAPI stats, String id) {
stats.getDynamic().getMod(Stats.SALVAGE_VALUE_MULT_MOD).modifyFlat(id, (Float) mag.get(hullSize) * 0.01f);
}
which looks fine except when referring to the hullSize
Code
	static {
mag.put(HullSize.FRIGATE, 1f);
mag.put(HullSize.DESTROYER, 2f);
mag.put(HullSize.CRUISER, 3f);
mag.put(HullSize.CAPITAL_SHIP, 5f);
}

Ok. But what file are you talking about and where can I find it to make such a correction?

21
Bug Reports & Support (modded) / Crach game
« on: July 15, 2021, 04:04:23 PM »
The game closes and this is the log notification:

3799106 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain - java.lang.NullPointerException
java.lang.NullPointerException
at data.scripts.hullmods.CHM_keruvim.applyEffectsBeforeShipCreation(CHM_keruvim.java:33)
at com.fs.starfarer.campaign.fleet.FleetMember.updateStats(Unknown Source)
at com.fs.starfarer.campaign.fleet.FleetMember.init(Unknown Source)
at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
at com.fs.starfarer.title.Object.M.o00000(Unknown Source)
at com.fs.starfarer.title.Object.M.render(Unknown Source)
at com.fs.starfarer.coreui.OO0o.super(Unknown Source)
at com.fs.starfarer.ui.newnew.renderImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.render(Unknown Source)
at com.fs.starfarer.ui.e$Oo.renderImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.render(Unknown Source)
at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
at com.fs.starfarer.ui.e.renderImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.render(Unknown Source)
at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.render(Unknown Source)
at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
at com.fs.starfarer.coreui.refit.F.renderImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.render(Unknown Source)
at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
at com.fs.starfarer.ui.newui.class.renderImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.render(Unknown Source)
at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
at com.fs.starfarer.ui.Oo0O.renderImpl(Unknown Source)
at com.fs.starfarer.ui.newui.K.renderImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.render(Unknown Source)
at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
at com.fs.starfarer.ui.Oo0O.renderImpl(Unknown Source)
at com.fs.starfarer.ui.newui.for.renderImpl(Unknown Source)
at com.fs.starfarer.ui.newui.Stringsuper.renderImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.render(Unknown Source)
at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.render(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.render(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source).

Does anyone know why?

22
Mods / Re: [0.95a] Console Commands v2021.04.10
« on: July 11, 2021, 04:51:20 AM »
Blueprit is to be used in the Engineering Hub of mod [0.95a] Industrial.Evolution, to underwrite the hulls of ships. And thanks for the first tip.

23
Mods / Re: [0.95a] Console Commands v2021.04.10
« on: July 11, 2021, 04:15:36 AM »
How Addship and addblueprit: ?

24
Modding / Re: [0.95a] Plight of the Valkyries
« on: July 10, 2021, 07:32:14 AM »
Thanks. Awaiting news.

25
General Discussion / Re: General Question
« on: July 10, 2021, 07:21:28 AM »
Could there be a mod that offers up such a feat. Waiting for the genius minds of the forum modders

26
Suggestions / Re: AI appears to ignore overloaded ships
« on: July 07, 2021, 05:51:29 AM »
Yes, this is also happening with my ships. There are times when they back off or keep a distance with my shar in command of the ship too.

27
Modding / Re: Change the duration of the personal bounty
« on: July 07, 2021, 05:45:19 AM »
Thanks for the answer. In 0.8.1a this was done in settingi.json. Seriously thinking about going back to playing 0.9.1a. Now I give up playing, because at the time of battle the npc has more ships in the deploy than me, there's no way to have fun or win. It was supposed to be at least fifty-fifty, and from what I've seen, every ship of mine has 3
his ships

28
Mods / Re: [0.95a] Mayasuran Navy 8.3.5
« on: July 05, 2021, 04:07:14 AM »
Save compatible?

29
Mods / Re: [0.95a] Tahlan Shipworks 0.7.1 - Hammerheaderer
« on: July 05, 2021, 04:02:04 AM »
 Save compatible???

30
Where to get the blueprints to be rewritten with a new ship?

Pages: 1 [2] 3 4 ... 11