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Modding / Re: [Request] Ship rarity refinements.
« on: December 04, 2021, 02:33:26 PM »
After reading all of your comments, I'm feeling like a fish out of water looking at water¨¬¬.
Starsector 0.97a is out! (02/02/24); New blog post: Save/Load UI, Autosave, Intel Map Markers, and More (04/10/24)
@Override
public void applyEffectsBeforeShipCreation(HullSize hullSize, MutableShipStatsAPI stats, String id) {
stats.getDynamic().getMod(Stats.SALVAGE_VALUE_MULT_MOD).modifyFlat(id, (Float) mag.get(hullSize) * 0.01f);
}
static {
mag.put(HullSize.FRIGATE, 1f);
mag.put(HullSize.DESTROYER, 2f);
mag.put(HullSize.CRUISER, 3f);
mag.put(HullSize.CAPITAL_SHIP, 5f);
}