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Suggestions / Re: Minimum sale value of ships should never be less than the scuttle value
« on: March 15, 2021, 10:37:29 AM »
This, I'm not so sure is a problem. The post-battle salvage screen literally lists your current supplies, supplies to be used for repairs, and how many extra supplies would be needed to repair each and every salvaged ship, along with crew availability and needs, and even has graphical bars and go red if you start taking stuff beyond your means. It is explicitly answering the question interactively as you click different ship combinations.
As for future upkeep, in terms of monthly supplies, that is something you need to be aware of anyways. You'd have the exact same issue sitting at a station contemplating frigate purchases or planning a trip into deep space. It is fundamental part of the game, and you're better off learning that sooner rather than later. Once you've internalized it, it tends to be a minimal hassle to keep sufficient supplies on hand.
Everyone i've introduced this game to has messed it up repeatedly. Knowing "oh it's going to take X more per day" is totally useless when you don't have a good feel for how long your average trip is. One of the hardest things for me starting out was trying to figure out what was a reasonable amount of supplies to bring for a bounty trip, and salvaging makes that math harder. I have watched multiple people screw it up for a ship that wasn't worth it.
It only gets harder when they learn that "oh yeah 9/10 times for anything good you can ALWAYS get it, just need to insta mothball it". I know the tutorial shows you some of this in theory, but again, it's a totally absurd process to be dumping on players every single combat.
It is telling to me that we've got so many "well i play this way" posts going here. Of course we all do. It's not people sitting on a forum with 100's of posts who are bouncing off the games weird mechanics.