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Messages - liam556

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31
Mods / Re: The Asteroid ship pack 1.1b
« on: September 15, 2020, 08:09:52 PM »
I have now finished all necessary balance fixes and are just waiting for industrial evolution to update.

32
Mods / Re: The Asteroid ship pack 1.1b
« on: September 12, 2020, 04:58:57 AM »
Alright, finally some proper criticism. It should be noted I've only recently gotten back into this game after playing others for a while so I've only fairly recently started to properly test my mod. Okay so first off these sprites are not mine and don't know how to sprite currently so you're going to have to deal the Boulder being to small. I have lowered it's maintenance and have half'ed it's shield arc, and i shall be doing some more testing with it's shield sometime later. The Cerus was defiantly to fast and it's speed has been lowered to 50 and has also had it's shield arc reduced.
These ships armour are weak because actual rock is nowhere near as strong as even poorly made steel plates. I also can't seem to find any sources on how heavy steel is compared to rocks/stones are so as far as i know rocks are not as heavy as steel compared to volume so that's why most of these ships are pretty fast. One final thing, the Cerus's DP is 20, i think you got the Rock Cruiser's DP confused with the Cerus's. I will be taking some better looks at the rest of these ships shields later and all these changes will be made public when that update of industrial evolution drops.

33
Mods / Re: The Asteroid ship pack 1.1b
« on: September 10, 2020, 02:55:25 AM »
Dunno if this'll ever get updated but the Clanker could do with getting it's turn rate dropped a little. It turns so quickly it looks goofy.
Noted.
There is an update ready, I'm just waiting for industrial evolution to update with it's new blueprint options. my mod should be compatible with it.
http://fractalsoftworks.com/forum/index.php?topic=18011.0

34
Mods / Re: The Asteroid ship pack 1.1a hotfix
« on: February 17, 2020, 09:10:36 PM »
Update 1.1b
Changes some variants of the Cerus and Orisis so they should spawn if they aren't already
save game compatible
https://github.com/Liam5563/astroidships-pack/blob/master/Astroid%20ship%20pack%201.1b.rar?raw=true

35
Mods / Re: The Asteroid ship pack 1.1
« on: February 17, 2020, 01:51:05 AM »
New update
1.1a hot fix
Added a new Fighter Wing called the Orisis(tags have been fixed)
Rock should appear less and Pebble should appear more in fleets
Should be save game compatible
https://github.com/Liam5563/astroidships-pack/blob/master/Astroid%20ship%20pack%201.1a.rar?raw=true

36
Mods / Re: The Asteroid ship pack 1.0a
« on: February 07, 2020, 02:31:35 PM »
These ships are part of the pirates blueprint package.

37
Mods / Re: The Asteroid ship pack 1.0a
« on: February 07, 2020, 01:17:00 AM »
Do you have WinRar? The mod downloads and works fine on my end.
Try this download.
https://github.com/Liam5563/astroidships-pack/blob/master/Astroid%20ship%20pack.zip?raw=true

38
Modding / Re: remnant blueprints
« on: February 06, 2020, 04:41:51 PM »
Alright just tell me if it worked.

39
Modding / Re: remnant blueprints
« on: February 06, 2020, 03:26:54 PM »
Okay so you've said you spawned them in your fleet but i don't know if you used the console command mod or not.
If you haven't then i assume that you got rid of the unboardable tag in the ship_data.csv so what i want you to do is go into your game and see which blueprint packages you have and then add that blueprint tag to the ship_data.csv. So if you have the midline_bp unlocked for your fleets then add this to the Tags(remmant, midline_bp). i would advise making a copy of the stock ship_data.csv before doing this in case something goes wrong.

40
Mods / Re: [0.9.1a] Shadowy Broker (v0.1.5 - 2020/02/05)
« on: February 05, 2020, 03:36:31 PM »
Is this mod Nexerelin compatible?

41
Mods / Re: The Asteroid ship pack 1.0a
« on: February 05, 2020, 03:32:31 PM »
Update
version 1.0a
Vestas speed has been changed from 80 to 75
Tags have been changed to Low Tech
Pebble class ships should be more aggressive now

This is save game compatible
https://github.com/Liam5563/astroidships-pack/blob/master/Astroid%20ship%20pack%201.0a.rar?raw=true

42
Mods / Re: The Asteroid ship pack
« on: February 04, 2020, 03:57:39 PM »
These ships are just a ship pack. I have no plans to turn them into a faction.

43
Mods / [0.97a] The Asteroid ship pack 1.4d
« on: February 03, 2020, 10:24:43 PM »

The asteroid ship pack is a simple ship pack that adds ships made from asteroids that can spawn on pirate and independent fleets.

Update 1.4d
https://github.com/Liam5563/astroidships-pack/raw/master/Asteroid%20ship%20pack%201.4d.rar

This mod should still be compatible with Industrial Evolution.
https://fractalsoftworks.com/forum/index.php?topic=18011.0

The ships:
NOTICE, all of these ships except the Mentis, Kari, Parithee, and Fenrir are not mine until 1.4d, as the sprites are now from Draconis13. They come from the HELMET collection in the sprite dump.
http://fractalsoftworks.com/forum/index.php?topic=12896.0

Fighters
Orisis:
A very simple fighter made from fragments of asteroids. It is only slightly worse than a talon.


Frigates
Boulder:
The boulder is a Frigate designed by pirates as a very cheap and easy way to have a simple ship used for basic missile suppression and is noted for being made out of random asteroids that float around the universe.

Stoner:
The Stoner is a basic Frigate artillery platform built by mashing some asteroids and floating satellite pieces together. It rarely works the way pirates expect it to.

Havel:
The Havel is what happens when pirates decide that there needs to be more firepower coming from their captured asteroids. The Havel is the most powerful of the frigate sized asteroidships and should not be underestimated.


Destroyers
Vesta:
The Vesta is an artillery platform made by pirates by taking larger asteroids out of asteroid belts throughout the sector. These ships are very well suited for combat despite being out of asteroids.

Tholen:
Seeing the need for better firing arcs for their asteroid destroyers the pirates created the Tholen to better deal with enemy missile attacks. These ships are usually found backing up other ships but do not have the firepower to take on most ships of it's size very well.

Galileo:
The Galileo is a support vessel the pirates made after deciding that the stoner wasn't good enough and created a destroyer version of the same concept. This ship has the potential to be a formidable ship with the right load-out and captain but rarely ever is.

The Mentis
A simple and cheap carrier designed with the basic idea of allowing the pirates to field a carrier without having to use either the Condor or the Colossus MKIII, both of which are converted ships whereas the Mentis is more purpose built for the role, although there is still many a debate within pirate circles weather the Mentis's cheaper cost is worth not having the Condors missile mount.

The Kari
So what happens to the shipping containers of a Atlas when it gets converted to a MKII? Well, you get the Kari. Nothing more than some containers strapped to some engines and a forward gun platform made of asteroids this ship is an okay addition to any fleet that wishes have a fairly cheap Combat Freighter as part of their defence force against Pirates or any other hostiles while traveling through the sector.

The Pasithee
A Combat Tanker that is literally just a section of a large asteroid connected to the the side of a Phaeton. This ship, while not very combat effective does at least allow a fleet wielding it to take their tanker into combat to defend itself instead of the usual case of having to flee with the rest of the civilian ships.

Cruisers
Rock:
The Rock is a Light Cruiser created by the pirates for simple suppression of enemy ships. It barely counts as a cruiser as nearly every non civilian cruiser will almost always beat it in combat.

Cerus:
As the pirates continue to learn about construction with asteroids it was only time before they made a proper combat capable Cruiser. The Cerus is(aside from the Pebble) the most powerful of the asteroidships and should be considered an actual threat not much different than a Dominator but with much less armour as it mostly made from asteroid materials.

Clanker:
The Clanker is a raiding Cruiser built with speed and hit and run tactics in mind. It may not have the straight up firepower that the Cerus has but don't let that deceive you into thinking this ship will be an easier fight.

Capital ships
Pebble:
The Pebble is the ultimate end all of ship construction using asteroids and as well as being made from them this ship is also known to have a shield created from a blueprint of the Paragon that was taken during a daring raid on the Port Tse Franchise Station #3 held by the Tri-Tachyon. This ship is easily one of the most powerful ships the pirates have access to.

the Fenrir
A newly created Capital Ship that exists for the Pirates to try and have a Battle Carrier for themselves. unfortunately due the space taken up by the fighter bays and the fuel tanks this ship is incapable of housing a decent complement of aircraft and weapons without sacrificing flux and/or hull modifications. Nonetheless this ship is still a very capable warship and should not be taken lightly by anyone facing it.


Change log

Spoiler

update 1.4d
Updated sprites for the Kari, Pasithee, Mentis and Fenrir by Draconis13

update 1.4c
quick compatibility patch for 0.97a

update 1.4b
quick compatibility patch for 0.96a

update 1.4a
Updated the sprites for Mentis, Kari and Parithee

update 1.4
4 new ships added
Mentis
Kari
Parithee
Fenrir

update 1.3e
quick compatibility patch

update 1.3d
All ships now have Insulated Engine Assembly as a built-in hullmod

update 1.3c

Pebble now has 50 DP. It's speed on all accounts(except top speed) have been lowered, and now has an OMNI shield. The Pebble's OP points, shield flux upkeep, crew, fuel/ly and supplies per month have been increased. Pebble's system id has been changed to Targeting feed. Some front small mounts have been moved to not collide with other weapons.

Update 1.3b

Pebble's system id has been changed to reserve deployment
Rock's turn acceleration has been slowed from 100 to 90
Clanker's turn acceleration has been slowed from 100 to 90 and acceleration have been slowed from 300 to 250

Update 1.3a

Vesta's and Tholen's fleet points have been lowered to 9
Rocks fleet points have been lowered to 10 and burn speed increased to 8
Cerus's system id has been changed to Accelerated Ammo Feeder
Both Rock and Cerus have had their shield arcs reduced.

Update 1.3

All ships(except Pebble, Stoner and Boulder) now have OMNI shields instead of FRONTs
Havel, Galileo, Rock, Cerus and Clanker have had their OP points increased.

1.2d
All Destroyer sized ships and above have had their market price dropped.

1.2c

Cerus's turn rate and acceleration has been reduced and Clanker's turn rate has been lowered again.

1.2b
Clankers Deacceleration and turn rate have been lowered.

1.2a
Now works on current game version.

1.2
Added support for Industrial evolution's new features
All destroyer and smaller ships have had their supplies per month reduced
All ships shields have been made less efficient and some have had their angles reduced.

1.1b
Changed some variants so the Orisis should spawn if it isn't already.

1.1a hotfix
Fixed the tags for the Orisis
Rock should appear less in fleets and pebble should appear more

1.1
Added a new Fighter Wing called Orisis

1.0a Vestas speed has been changed from 80 to 75
Pebble should be more aggressive now
Spelling mistakes have been fixed in the descriptions of the ships.

1.0 initial release
[close]

44
So um. Is an update for this mod coming?

45
Modding / Re: The Yellowjackets Mining Conglomerate
« on: October 16, 2017, 04:56:02 PM »
I have got Trylobot's ship editor now

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