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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - Nia Tahl

Pages: 1 2 [3] 4 5 ... 52
31
Mods / Re: [0.96a] Tahlan Shipworks
« on: September 11, 2023, 11:05:26 AM »
Can you actually get the blueprints in the end if the reverse engineering finishes? if so, it probably is a bug. if not, nia's probably coded it for them to purposefully not work.

I think that's a bug I may have already fixed in dev, but don't quote me on that. There's no code in place to cause crashes though, not my style.

32
Mods / Re: [0.96a] ScalarTech Solutions 0.9
« on: September 09, 2023, 04:18:44 PM »
Vestige is IBB, so requires SWP

33
Mods / Re: [0.96a] ScalarTech Solutions 0.9
« on: September 07, 2023, 02:39:26 PM »
If I wanted it to have 3 large missiles, it would have 3 large missiles

34
Mods / Re: [0.96a] Tahlan Shipworks
« on: September 04, 2023, 03:36:00 PM »
my main issues of the Legio ships when piloted by the AI has ..dubious abilities like unlimited Phase shift which completely broken,  a capital being able to phase in any desired direction making it faster than any other ship in the game is quite broken. And after capturing the same ship, they do not have the same ability of the Hel Time etc

Daemon ship systems are no different between AI use and player fleet use. A daemon ship with S-modded daemonic heart is identical to one fielded by the Legio, just without the DP-discount

35
Mods / Re: [0.96a] Tahlan Shipworks
« on: August 31, 2023, 02:57:32 PM »
I was wondering if the Repulse Varient of the Skysplitter-Class is gone for good, it was one of my favorite ships from this mod.

Gone for good, since the normal version now has the missile mounts that were the Repulse's gimmick

36
Mods / Re: [0.96a] Tahlan Shipworks
« on: August 31, 2023, 02:43:56 AM »
Hi, i don't know where else to send this.
Sometimes when i'm fighting a legio fleet some of the enemy ships are invincible, their hulls won't take any damage.
if the fight then continues for to long the game crashes with error "Fatal: color parameter outside of expected range: Alpha Green Blue"
afaik only happens when fighting legio.

log's too big it says:

887711 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.IllegalArgumentException: Color parameter outside of expected range: Alpha Green Blue
java.lang.IllegalArgumentException: Color parameter outside of expected range: Alpha Green Blue
   at java.awt.Color.testColorValueRange(Color.java:310)
   at java.awt.Color.<init>(Color.java:395)
   at com.fs.starfarer.renderers.damage.OOoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.String(Unknown Source)
   at com.fs.starfarer.renderers.damage.OOoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.super(Unknown Source)
   at com.fs.starfarer.renderers.damage.O0OO.super(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.render(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.render(Unknown Source)
   at com.fs.starfarer.combat.entities.BaseEntity.render(Unknown Source)
   at com.fs.graphics.LayeredRenderer.renderExcluding(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.render(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:750)

I'm afraid that error tells me literally nothing nor have I ever encountered what you're describing. Not much I can do there.

37
Mods / Re: [0.96a] Tahlan Shipworks
« on: August 23, 2023, 11:41:54 AM »
my fleet got wiped and this happen.

errors
Spoiler
4818195 [Thread-3] INFO  exerelin.campaign.intel.FactionInsuranceIntel  - Fleet member ISS Space Raptor has 0 D-mods
4818195 [Thread-3] INFO  exerelin.campaign.intel.FactionInsuranceIntel  - Fleet member ISS This Table has 0 D-mods
4818195 [Thread-3] INFO  exerelin.campaign.intel.FactionInsuranceIntel  - Fleet member ISS Redshift has 0 D-mods
4818195 [Thread-3] INFO  exerelin.campaign.intel.FactionInsuranceIntel  - Fleet member ISS Llew has 0 D-mods
4818196 [Thread-3] INFO  exerelin.campaign.intel.FactionInsuranceIntel  - Fleet member Object 881 has 0 D-mods
4917830 [Thread-3] INFO  exerelin.campaign.intel.FactionInsuranceIntel  - Fleet member ISS Lucy In the Sky has 0 D-mods
4917830 [Thread-3] INFO  exerelin.campaign.intel.FactionInsuranceIntel  - Fleet member Numistri has 0 D-mods
4919199 [Thread-3] INFO  exerelin.campaign.StatsTracker  - Tracker tracking battle
4919587 [Thread-3] INFO  org.niatahl.tahlan.campaign.LegioStealingHomework  - Interval elapsed, the space fascists gonna learn today
4920228 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.IllegalArgumentException: Cannot round NaN value.
java.lang.IllegalArgumentException: Cannot round NaN value.
   at kotlin.math.MathKt__MathJVMKt.roundToInt(MathJVM.kt:1132)
   at org.niatahl.tahlan.listeners.LegioFleetInflationListener$Companion.addSMods(LegioFleetInflationListener.kt:71)
   at org.niatahl.tahlan.hullmods.DaemonHeart.advanceInCampaign(DaemonHeart.kt:174)
   at com.fs.starfarer.campaign.fleet.CampaignFleet.advance(Unknown Source)
   at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
   at com.fs.starfarer.campaign.StarSystem.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)

[close]

Think you're a few versions behind. Update the mod.

38
Mods / Re: [0.96a] ScalarTech Solutions 0.9
« on: August 20, 2023, 01:41:22 PM »
i'm gonna start this off by saying i absolutely love this faction to death and i recently came to the game after a bit of a hiatus and i'm noticing something increadibly off. whenever i use stitch beamlances they seem to oneshot literally everything including stations i am however also running the realistic combat mod and i am not sure whether or not whether it is affecting this weird behavior or not because currently a 2 filaments with 2 stitch beamlances each have killed a full S-Modded hegemony fleet with ease. hope this is easily fixable! (i can also link my full mod list if that's needed but i dont think anything changes combat in there except realistic combat)

have never encountered that so it's probably "realistic" combat and therefore a case of not my *** problem

39
Mods / Re: [0.96a] Tahlan Shipworks
« on: August 18, 2023, 10:01:10 AM »
Hello, first thanks for the cool ships, I've been using this mod for awhile, AMD cards no longer struggle to display EMP effects which means I've been able to make use of the Kassadari roster in all its shiny glory.

I also wanted to report, I think the (D) version of the Legion(GH) (or possibly more ships) is missing from the GH_HULLS list . When I loaded the game, my Legion flagship has 80 seconds of PPT in battle.
I'm fairly sure it's caused by this line of code.
/org/niatahl/tahlan/hullmods/KnightRefit.kt
Code: KnightRefit.kt
if (ship.hullSpec.hullId !in GH_HULLS) {
            ship.mutableStats.peakCRDuration.modifyMult("lol_lmao_even", 0.1f)
            return

Restoring the ship at dock removed the PPT penalty.
Cheers  :)

It's checking against the wrong id currently, fix will be out soonish

40
Suggestions / Re: API request thread (please read OP before posting!)
« on: August 15, 2023, 11:42:44 PM »
EngineControllerAPI or EngineSlotAPI method for controlling or at least disabling the flaring of engines like during strafing or reversing would be much appreciated

41
Mods / Re: [0.96a] Tahlan Shipworks
« on: August 14, 2023, 11:14:27 AM »
Is the recent update save compatible? I've looked on the forums and the change notes it makes no mention of it.

should be

42
Mods / Re: [0.96a] Tahlan Shipworks
« on: August 13, 2023, 01:43:48 PM »
I'm way too lazy to overwork myself on this :)

43
Mods / Re: [0.96a] ScalarTech Solutions 0.9
« on: August 12, 2023, 03:11:05 PM »
Love the mods, it's beautiful and fun, though my filament does a lot (that might be a skill issue on my part) btw real question, will you do cross-mods content, like with the UAF or the station manager (I forgot the name of the mods at the time of writing)

Who knows

44
Mods / Re: [0.96a] Tahlan Shipworks
« on: August 10, 2023, 02:45:58 PM »
Does the original creator of this mod comes often here ? I would like to discuss some things. (Yep, i'm not joking when i say that i'm willing to pay money to get that ship back).

It's not happening below 4 digits lmao

45
Mods / Re: [0.96a] Tahlan Shipworks
« on: July 30, 2023, 11:58:46 AM »
working as intended

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