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Mods / Re: [0.96a] Tahlan Shipworks
« on: April 18, 2024, 07:42:56 AM »The Caestus Metalican doesnt have an autofit template
because it doesn't need one
Starsector 0.97a is out! (02/02/24); New blog post: Save/Load UI, Autosave, Intel Map Markers, and More (04/10/24)
The Caestus Metalican doesnt have an autofit template
As it currently stands, Daemon Cores are completely useless unless you have the skill that allows you to recover and deploy remnant vessels, as they cannot be asigned to non-drone ships, and have no effect on any industry.
A quick google search shows me that the Daemon Cores grant a unique commander to ships commanded by them. Would it be possible to have them also provide this effect when applied to starbases?
This would be in line with Alpha Cores.
Regardless, thank you for the excellent mod. I've been using it for years.
I think they are referring to the fact that if you disable artilleries/minefields in the indevo settings, the ones in Rubicon still spawn regardless.
I really hope this back and forth between sharing mod functions wasn't something intentional to "make players suffer" because its funny. I've already seen another part of the "collaborative interaction" in IndEvo with the Legio Infernalis, and honestly looks like it could be very interesting or very "Force you to play the game a certain way", depending on how its integrated.
Removed ages ago. If you want, I'll apologise once again for that. It was incredibly poor judgement on my part and I have since made sure to avoid any such practices, knowing full well I was entirely in the wrong.Not necessary, instead, what about the artillery that's stuck in Rubicon if you run both this and Industrial Evolution? I don't feel like going through through of recompiling the source code, and really shouldn't have to seeing there is nothing about this interaction on the front page (only "support" for IndEvo features in an old Change log). Would be nice if there was some option to turn it off seeing it completely ignores the player's wishes to not have artillery because I really like having the Legio around.
So uh with recent rule changes, what will happen to Nia Tahl who was known to have on few occassions a code that could very well be in blunt breaking of the recent rules about "Good citizen behavior". Like with those stealth nerf codes that caused certain factions to be straight up OP against certain other factions.
Working on 0.97 just fine.
A classic one, fits almost any playthrough. I really like weapons and fighter wings from this mod. stitch looks ugly on sunder though *cough* In terms of ScalarTech ships, I personally tend to overuse Tress and Strand carriers. Sateen is kinda under-fire-powered for a capital, but on manual control is really fun to play with. Top 1 small faction mod for sure, feels like a non-invasive DLC for vanilla+ run, incredible.
Reaper+ torpedo is worth to be mentioned separately, at least by using size 6 font
Out of curiosity do you have any idea if the next update for this and ScalarTech are likely to break saves? I'm tempted to start my first 0.97 game but I wouldn't want to have to start over in order to play your mod's latest versions. No worries if you don't know yet!