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Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

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Messages - eamax

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16
A friend and I also have the same problem, after minutes or hours of playing, the game becomes extremely slow. I close the game and then I open the game and everything goes back to normal.
It looks like memory leak.

I'm playing on linux, we tested the vanilla game and with mods, both have this problem.
It is possible to save, the saving process is also very slow, but it does not cause any error.

I also noticed that right after very large battles the game becomes very slow. Perhaps something related to the outcome of the battle.

17
I would very much appreciate if you do some optimization for AMD before 1.0, if you need someone to test I will definitely be available.

18
I suspect on some AMD gpus the driver ends up running in software rather than hardware, which would explain the drop in performance. If that were the case, you'd probably not see any load on your gpu and would see the game - or just your system, not sure how it'd be reported - using more cpu than you'd expect.

By the tests I did my GPU gets around 10% usage (20fps~)

Edit: Can virtualization help anything in this case? (bios option)

19
I'm having the same problem, before I had a GTX 750 and runs the game at 60FPS, I switched to an RX 580 OC and now every battle gets under 20fps
It makes no sense even for the RX 580 with bad OpenGL drivers to lose that much performance. My old card was running smoothly .... I've been suspecting it is because of my "FX 8300" processor, somehow the game is very CPU dependent, I had problems when using "graphicLibs" enabled on my gtx 750, should work without problems.

sometimes i think windows is not forcing running using the video card

FX 8300 - RX 580 - 6GB RAM


20
Mods / Re: [0.9.1a] Hiigaran Descendants v2.0.4/v5
« on: December 26, 2019, 08:43:46 AM »
Using NoFood's version, I acquired blueprints for the 2 pirate ships (black swan and... the carrier one, I forget the name). When I try to build them from my colonies it consumes all available production but fails to create the ship, just gives the supplies/fuel/crew that you'd get normally.

I've seen this bug before, is this common and is it something I can tweak in a config file to fix in my game without waiting for an update?

no entry for this vessel in default_ship_roles.json perhaps

That fixed it, thanks! Had to add Black Swan and Goliath to default_ship_roles.json.

Could you share the files with the fixes?

21
Mods / Re: [0.9.1a] Diable Avionics 2.04 (2019/05/14)
« on: May 25, 2019, 08:32:49 PM »
Are you using the latest version of the game? There was a vanilla bug relating to ships with toggle-based engine-boost systems, which was supposed to have been fixed in the most recent hotfix.

It was in RC6 version, maybe that was it. I'll update, if it happens again I'll let you know.

22
Mods / Re: [0.9.1a] Diable Avionics 2.04 (2019/05/14)
« on: May 25, 2019, 05:13:44 PM »
I encountered a problem
Use Versant's speed skill, move to the end of the battlefield, and press ENTER.
Your ship does not retreat from battle and it is not possible to disable the ability.

23
Announcements / Re: Starsector 0.9.1a (In-Dev) Patch Notes
« on: April 07, 2019, 02:34:39 PM »
There's a bug (fixed for .1) where the deserter bounties - the ones that are supposed to be the tough ones - use pirate-available weapons and fighters, instead of drawing from their original faction's sets. This makes them woefully under-gunned; probably what you're experiencing.

After testing, that's the problem. I need this fix now <3 !

24
Announcements / Re: Starsector 0.9.1a (In-Dev) Patch Notes
« on: April 02, 2019, 06:31:30 PM »
Might be because you haven't done many bounties yet and so they're weaker? Hard to say, though. Could also be mod-related if this isn't vanilla.

It's probably because I did it a few times.
The more times I do, the stronger are they?

25
Announcements / Re: Starsector 0.9.1a (In-Dev) Patch Notes
« on: April 02, 2019, 04:27:34 PM »
There's a bug (fixed for .1) where the deserter bounties - the ones that are supposed to be the tough ones - use pirate-available weapons and fighters, instead of drawing from their original faction's sets. This makes them woefully under-gunned; probably what you're experiencing.
I'm going through this a bit, but that's not the main thing.
The main thing is that the fleets of ships are small, I own capital ships and the bounties that appear are with well inferior ships.
Few ships and all are small. Rarely has one capital ship, but only one.

26
Announcements / Re: Starsector 0.9.1a (In-Dev) Patch Notes
« on: April 01, 2019, 06:26:39 PM »
From my current experiences, I found that the difficulty I had with the fighting became much easier.
With the previous difficulty system if I somehow managed to get strong fast, pick up large ships of great fighting, the bounties also became difficult. Not now, they're easy.

27
Announcements / Re: Starsector 0.9.1a (In-Dev) Patch Notes
« on: March 29, 2019, 04:42:17 PM »
This happened to me too, my Cruiser did this.
I commanded to follow me, after a while he moved away.

I did fix a few related issues for .1, - hopefully it'll help.


Btw, welcome to the forum, to both of you!

Thanks, I'm glad to see that the next version of the game will come soon. I love the game.

The only thing I would like is that the saving function is a bit more reliable, I get scared every time I press save.

btw thanks for "campaign time speed-up button is a toggle"

28
Announcements / Re: Starsector 0.9.1a (In-Dev) Patch Notes
« on: March 23, 2019, 07:34:02 AM »
EDIT: Couple more "ships treat orders as suggestions" screenshots from Friends19:
https://cdn.discordapp.com/attachments/187635036525166592/556108960927842324/screenshot287.png

This happened to me too, my Cruiser did this.
I commanded to follow me, after a while he moved away.

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