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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - leonvision

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46
Modding / Re: Changing the chance of boarding?
« on: February 25, 2012, 12:10:20 AM »
i dont think alex is going to add modding for it, since most of the campaign stuff is only placeholders, he mentioned in another thread most of the campaign stuff now isnt even going to be in the final/release product

47
Mods / Re: Tri-Tachyon Station mod - 1.02, now with Gun Runners faction
« on: February 22, 2012, 03:34:35 PM »
The symmetry was one part me liking symmetry and one part me being lazy.

Make one side of ship, copy, flip, paste. Hey look, the other side of the ship.  ;)
believe thats the way humans have been designing ships since rowboat  ;)

Well that and mainly for stability reasons.

that for moving through a fluid though so it doesnt apply in space, but the weight and thrust distribution does still take a factor

-snip-

in my opinion the TT and the gun runner station needs to be rebalanced, getting stockpiles of every weapon at jan 23 cycle 206 is way too early and overpowered. i know most players will not have the money to buy the weapons and ship equipable by that time, but part of the fun before is to adapt to what you have available, and waiting for the weapons you want.

i think, for the gun-runners, should have all the weapons available to be supplied through their convoys, but not all in stock from the very beginning. same with the TT station, but only energy weapons( and possibly missiles).

aside from that, it's fine, might want to increase the pricing on the relation resets tho, since it's more of a late game item and 30000~90000creds isnt that much.

48
Announcements / Re: Blog Posts
« on: February 22, 2012, 11:00:50 AM »

would u kindly tease us about what's on this "maintenance release"?  ;D

maintenance stuff... so... bug fixes and stuff lol

yea i know it's going to be bugfixes, but im hoping there's going to be some balancing as well. besides, if it's only bugfixes, there's bugs that i want to be fixed before others.

49
General Discussion / Re: Advanced Optics Hull Mod
« on: February 21, 2012, 09:20:19 PM »
you best go with intergrated targeting unit if you want to increase ur blaster's range, that increases all weapons ranges except excluding missiles. advanced optics only increases beam weapons such as graviton beams, burst laser(not to be confused with pulse laser), PD lasers, etc.

50
Announcements / Re: Blog Posts
« on: February 21, 2012, 05:54:42 PM »
Been too busy with bugfixing and getting the next "maintenance" release ready. Have a couple of things I want to write about, but... :)

would u kindly tease us about what's on this "maintenance release"?  ;D

51
General Discussion / Re: What drew you to this game?
« on: January 16, 2012, 08:53:07 PM »
the absence of a single-player sandbox style space role-playing game with strategic elements, then found out about it from the vid totalbiscuit did.

the released version of SPAZ was pretty abysmal, starfarer even as an alpha is way beter already, i mean, watching the menu screen is more satisfying than playing SPAZ.

i have the say though, im not playing the game too much just yet simply because of its format atm, im really looking forward to the free roaming, RPG side of things. cant wait for 0.50a to come out.

in the mean time, have any of you heard for captain forever/captain successor? it's a really sandboxy minimalistic space shooter that has a un-rivaled ship building system, you should go try it out, capt forever is free, bit successor is ~$9 iirc.

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