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General Discussion / Re: Slingshot
« on: March 27, 2012, 08:19:54 PM »
incase you were wondering, he was refering to the idea of gravity assist or orbital slingshot, shown here http://en.wikipedia.org/wiki/Gravity_assist
Starsector 0.97a is out! (02/02/24); New blog post: Save/Load UI, Autosave, Intel Map Markers, and More (04/10/24)
you.. uhm...
diffcult to explain
you take half damage
I think its intended they do alot less damage past there range if i am not mistaken.
it's the original limit, the idea of stack more is only to clean up the store and make it look more clean, the original limit should stay for within our cargo bay. besides, when alex actually puts in the cargo limit, you probably wont find yourself with more than 500 of anything until late game.i think crew, marines, fuel and supplies should stack up to around 25000 per slot IN THE STORE, but only up to 500 in our cargo, this should eliminate the problem.Why?
Much higher stacking for at least fuel and supplies would be awesome. 500 is way to low once you get a lot of ships...
Cyclone Reaper Launcher.
Not sure if it is from a mod I'm running or in the vanilla game though.
Oh, well you made it sound like you wanted to make the small hardpoints into medium hardpoints on a lasher, which I think would be a little much. But gutting a turret to make an oversize hardpoint makes sense to me.
Downgrading a medium hardpoint to a small turret would be okay methinks.
I think being able to convert hardpoints would be a bad idea. Stick to turrets.
Nice idea actually. Introduce a SWITCH_ABLE mount type (currently we have turret, hardpoint, hidded and hangar) that can be switched from its current turret size to a 1 size larger hardpoint at a cost of 10 OPs for small and 20 OPs for medium. The hardpoint should retain the original weapon type.
The switch for the mount type should be in the weapon list menu as the last (or first) option. The representation of a switch-able mounts on a refit screen could be a circle or a hex. The hardpoint will always face the original direction of the turret mount and will have a +-2 deg arc.
Thus a lasher with its 3 small turrets could get the one pointing forward switched to a medium hardpoint for 10 OPs and get a chaingun for another 10 points leaving 30 for other equipment. BTW Lasher already has two small missile hardpoints that wont be switch-able
Would be nice with this if you could downgrade the turrets aswell.