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Messages - leonvision

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16
Suggestions / Re: Auto-resolve during battles
« on: July 12, 2012, 03:51:50 AM »
also, when their fleet is retreating and there's no way my ships can catch up to them to disable them, if i use auto resolve, they usually gets disabled, it doesnt seem to take into account the positions ships are at when auto resolve is used.

17
5) in each class there should be a very high-tech ships but for very steep price, meaning exponential price increase for linear increase in power. Maybe I just want to spend unreasonably huge amounts of money on small ship that can destroy much larger loafs.

problem with this is some people will just farm cash from stray priates for hours, then faceroll through the rest of the game, then complain the game requires farming/grinding, and it's too easy.

18
i was thinking about damage boost for beam type weapons, but change the boost to fire rate instead of damage for non-beam energy weapons like heavy blaster and autopulse.

19
Suggestions / Re: Make planets easier to find
« on: June 23, 2012, 05:22:05 AM »
That sounds like an ellipitical orbit, which is the sort of orbit Pluto has. I thought you actually meant pear-shaped.

An orbit like that would require at least 3 celestial bodies to alter the course of the planet so much. One would be at the bottom, in the middle of the pear, and two more would be required on the outside, where the pear tapers to a point.

elliptical has 2 lines of symmetry, pear shaped has one. no it does not, it only requires a star, just some event to start off its momentum before it settles into this kind of orbit

20
Suggestions / Re: Make planets easier to find
« on: June 23, 2012, 04:05:54 AM »
O.o

I have yet to see evidence of that such an orbit is feasible, though.

ok, let me eleborate upon my statement, sry for the absence of citation.

they generally only appear as the only celestial body in the system (apart from the star, of course), lest the other planets's gravity field will destroy it's oribt(hence, very unstable). how they tend to maintain their orbit is, when they orbit, as they approach their system's star, as it becomes closer and closer to the sun, the gravity becomes more powerful, which also allows a much smaller radius of their orbit, at the same speed. but because of the speed of the planet, this radius of orbit cannot be maintain for the full 360 degrees, and the planet is flung back into space at around 120~180 degree. but the "fling" is not enough to throw the planet out of orbit, the star's gravity slowly pulls the planet back, but at a much larger radius of orbit, thus forming a pear shape.

EDIT: FYI, i learned about this from a day at my university, swinburne.

21
Suggestions / Re: Make planets easier to find
« on: June 23, 2012, 03:52:39 AM »
There's one problem with it, though. Planets can't orbit in a pear-shaped orbit. :3

they can, it IS however, very unstable.

22
Suggestions / Re: Make planets easier to find
« on: June 23, 2012, 03:04:50 AM »
i support this idea, AFTER it has gone to beta or even after release. this really is purely a accessibility/visual thing and should not be prioritized before gameplay updates. i think this WILL be quite useful when there's multiple systems.

besides, it's much easier to find planets right now, especially since all planets are orbitting in perfect circles. when we are to get elliptical or even pear-shaped orbits, this addition will really shine, and yes those exists.

23
General Discussion / Re: art style
« on: May 08, 2012, 04:44:47 AM »
A bouncy ball is a lot harder to break with a hammer than glass marble.

that is because the elasticity of the bouncy ball increases the amount of time the force is absorbed, so the force is more gradual, whereas a glass marble is brittle, so it absorbs most of the force almost instantaneously.

from what i've always interpreted, from the way the shield wobbles(if you look closely), i've always thought it was some kinda dense fluids that absorbs incoming fire, as the shield absorbs the bullet/rocket/whatever, it creates a fluctuation wave, that is easily dissipated since it's a fluid. and why kinetic energy is more effective against shield is because it is a much more pinpointed pressure on the shield, as opposed to explosions, which is a shockwave across a larger surface area.

anyway, i digress, back to topic, i always think of hexagonal shields, like the one in the nanosuit in crysis. or something like that. i just think the shield might need more details that just a gradient fade,or even some different visual effects for different type of damage applied to the shield.

24
General Discussion / Re: art style
« on: May 07, 2012, 08:14:07 PM »
the comical bouncy looking bubble shields?

i duno, man, u want triangles instead?

ontopic: if you look into the science, circular objects are better resistant against force from every direction, kinetic forces anyway.

25
Suggestions / Re: good publicity
« on: May 06, 2012, 03:47:24 AM »
no, THIS IS A OPINION, i would not like simon and lewis from the yogscast to look into this game, i dont want to give even the chance of them to talk about this game out of their ass. we dont need publicity for the wrong reason.

26
General Discussion / Re: I like the new hull mod icons.
« on: May 01, 2012, 11:07:21 PM »
im pretty sure there's going to be more than 1 more hull mods to come, it's just too early in development. and im not too concerned about the repeating icons, atleast they're relevant, so some of the shield related mods has the same icon, for example.

27
General Discussion / Re: Thank you for the Phase Beam!!!
« on: May 01, 2012, 11:01:35 PM »
What is so good about the phase beam? Fighter defence?

i like it for the EMP, and it's energy type so it receives the overcharge bonus as well, unlike the graviton beam, being the other beam type midsize-energy weapons.

28
General Discussion / Re: totalbiscuit
« on: April 29, 2012, 11:30:24 PM »
I used to like TB untill I realised how much he holds his fanbase in comptempt.

he wouldnt if his fanbase is actually worthwhile to listen to, he does, however, listen his sane and sensible viewers.

ontopic: yes, i came from his WTF is video, the first one, not the 0.51a update video.

29
General Discussion / Re: How do you move up in Starfarer?
« on: March 28, 2012, 10:27:12 PM »
i would say get a medusa if it's your first time playing, since it's very easy to pilot, it has the mobility and a sufficient amount of turrets for PDs and 2 large energy turrets for the firepower, i generally have either pulse laser or heavy blaster in those slots. alternatively you can replace the 5 small turrets for tactical lasers(or PD burst laser), and that should take care of most fighters, that's if you're fine with dodging missiles and not destroying them.

30
when you make this totally original thread that is also found on almost every games forums.

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