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Messages - aReclusiveMind

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Mods / Re: [0.8.1a] The Nomads, v1.4.1
« on: July 01, 2017, 10:17:51 AM »
Let me make a note to see about adding a "manufacturer" field to ships/weapons. There's only so many cool names, especially the more obvious ones, so I think any attempt to have mods not step on each others' toes is... well, depending on the total number of mods, it's going to be less than practical at some point, and people are going to be unhappy.

This is a great solution to the problem that is fair to everyone and very useful for players.

Does that mean we might get another codex tab for different ship makers and/or industrial interests? Would be interesting for lore, especially for things like the Ko Combine or Fabrique Orbital.

Yes, having a way to filter the codex by manufacturer would be great as well.  That way when I install a new mod I can quickly review all the ships/weapons it contains without scrolling and playing the "what looks new here" mini-game.   ;)

Mods / Re: [0.8.1a] Diable Avionics 1.85 (01/07/2017)
« on: July 01, 2017, 09:38:26 AM »
Always great to see a Diable update when I get up in the morning.  Nice creative design on the new fighters!

I enjoyed using a lot of Diable ships in my last game after they were unfortunately (or fortunately from my perspective) disabled in a rather large intra-system war.  Their loss was my gain as I swooped in and snagged them.  The abandoned Maelstrom was the crown jewel.  It did far more work than the Astral I had actually.

Mods / Re: [0.8.1a] The Nomads, v1.4.1
« on: July 01, 2017, 09:23:15 AM »
Now there's a worthwhile suggestion. Thanks Recluse, I can make that happen.

Awesome, thank you!  I kind of wish the Codex had a place within all entries called Content Origin (i.e. Content Origin: Vanilla, Content Origin: The Nomads) or something similar, but that would require Alex to make some changes I believe.  The description seems like the best place for now.

Mods / Re: [0.8.1a] The Nomads, v1.4.1
« on: July 01, 2017, 09:14:52 AM »
I hope you can all get along.  I appreciate the effort and hard work of all the modders and a name "conflict" seems like a really minor issue and certainly not something to get up in arms about.  The Nomads being back in action just means we have one more fun and exciting thing available to spice up our Starsector experience.

Personally, what I'd find even more useful than unique hull names is to see more of the ship hull descriptions include the mod name somewhere in them as it can be difficult to tell which mod a ship comes from while playing.  I've also seen Nemo confused about which mod a new ship hull comes from in his playthrough, and he has a lot more experience with the mods than I, so I know it's not just my issue as a new (to mods anyway) player.

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