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Messages - prav

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46
General Discussion / Re: Lion's Guard Sunder Availability
« on: February 24, 2024, 09:50:23 PM »
Surely there's someone in the Lion's Guard who'd see the wisdom in accepting a small donation to the cause in exchange for some purple paint.

47
Announcements / Re: Starsector 0.97a (Released) Patch Notes
« on: February 21, 2024, 06:27:39 PM »
Let me dump a couple of hundred Marines with Heavy Armaments to solve the problem.

48
Suggestions / Re: Hellbore buff?
« on: February 21, 2024, 02:05:35 PM »
With so many efficiency buffs we're getting deep into power creep teritory. Buff Hellbore, then you have to buff Mjolnir, and then Gauss Cannon and then everything else will look comparatively worse. The current large ballistic balance is perfect (although I hear Storm Needler might be too strong, but I haven't tested it personally).

Might as well just make a list of guns that haven't been moved from 1.0 to 0.8 eff baseline and start ticking them off.

Not sure if I'm serious or not.

49
Suggestions / Re: Hellbore buff?
« on: February 20, 2024, 02:46:39 PM »
Wasn't the whole point of the hephag buff to make it a reasonable alternative to hellbores?

50
Mods / Re: [0.97a] prv Starworks v28.1 (2024-02-14)
« on: February 20, 2024, 02:29:48 PM »
I just downloaded it with SMOL Mod Manager. It tells me that i´m missing a dependency: prv Library.
Can I ignore that or am I missing something?

Sounds like a SMOL issue with the mod split, try this download.

51
General Discussion / Re: About each faction crisis.
« on: February 19, 2024, 11:34:03 AM »
I screwed myself out of the Sindrian Diktat reward by stealing their fuel core before I even had colonies. Now the crisis won't start with them :(

You could always give it back. I think that's supposed to work, anyway.

52
(less dissipation or Flux pool or better: less OP)

Hit it where it hurts: less PPT.

53
General Discussion / Re: Biggest ship
« on: February 18, 2024, 06:03:29 AM »
AM engine is on the fritz, they're all shovelling coal like Ludd intended.

54
Mods / Re: [0.97a] prv Starworks v28.1 (2024-02-14)
« on: February 17, 2024, 07:59:49 AM »
Oh yeah thanks for reminding me, I keep thinking that it needs an OP cost increase, another 5 or so. I'll have a look the ROF too, but I'm a little hesitant about changes there, it's easy to put it in the garbage bin again.

I'll do some playtesting at 26 OP / 6,3 chargedown (7,5 total refire, 320 DPS), if anyone wants to do some home balancing.

55
Mods / Re: [0.97a] prv Starworks v28.1 (2024-02-14)
« on: February 15, 2024, 04:30:30 PM »
Out of curiosity is that unique Prv bounty battleship (I can't remember the name for the life of me right now...) normally salvageable?  I keep running across it when I'm not currently hostile with the Prv so I've yet to try.

The Mörker? Yeah, it's the main prize of the bounty. And if you happen to come across it while your transponder is regrettably malfunctioning, well...

56
Suggestions / Re: Gryphon does not need EMR anymore
« on: February 15, 2024, 11:51:24 AM »
Replace ERM with a dummy mod that blocks ERM, add a system charge.

Probably makes missile spec mandatory.

57
Mods / [0.97a] prv Starworks v28.1 (2024-02-14)
« on: February 14, 2024, 04:11:48 AM »
DOWNLOAD prv Starworks v28.1 - Always delete the old version before installing a new one.

v28.1 - Savegame compatible unless your Nexerelin is very old.

###

prv Starworks
Nexerelin: Added diplomatic trait Predatory to the prv, replacing Paranoid.
Modding: Added the "prv_tensor_skip" ship tag, which blocks the Tensor Drive push effect.
Fixed a potential issue with Disruption Zones and fighters that do not have an associated fighter bay.
Swapped the Gryning (TT) with a standard Gryning in the Title Screen Variants, resolving a crash.

58
Mods / Re: [0.97a] prv Starworks v28 (2024-02-04)
« on: February 14, 2024, 04:09:11 AM »
In vanilla, the Talon interceptor now costs only 2 OP, and has 4 fighters in the squadron. However, Talon (LP) from prv_Path still costs 6 OP, for 5 fighters in the squadron. Should it perhaps be cheaper?

I think it's still a decent deal. Keep in mind that Ill-advised doesn't actually hurt the combat ability of fighters, it's just there for flavor.

Hello.Your mod release seems to have some problem with the variant of the Gryning
104349 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Ship hull variant [prv_gryning_tt_balanced] not found!
java.lang.RuntimeException: Ship hull variant [prv_gryning_tt_balanced] not found!
Could just be i'm on linux and got case sensitive.

Thank you for the report, that stuff can be really hard to catch. I knew there would be an id issue somewhere with all that reshuffling.

59
The investment, both cash and time, that you need to get as much money out of a colony as you get from a commission is pretty significant.

It's very close to free money. And easy rep, getting from 0 to 10 can be harder than getting from 10 to 75.

60
General Discussion / Re: About buffed storm needler and thumper
« on: February 12, 2024, 12:02:12 AM »
An easily overlooked upside with the spam is that getting missiles through a Thumper barrage is practically impossible.

Still far from a great gun though, and as you say the up-front flux cost is not negligible. But then, trying to have every gun be great can easily backfire. Maybe it's just sensibly bad.

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