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Blog Posts / Re: Ship Recovery
« on: January 20, 2017, 03:28:33 PM »
This is quite possibly the best balance game-changer in Starsector's history! I am really excited to not be so nervous about deploying or losing ships, as I never let my fleets get to more than 2-4 ships in combat at once, because I just couldn't handle the attrition costs.
As for construction rig ideas, if you haven't already thought of this, you could have them reduce the chance of d-mods when recovering, or even allow you to remove them outside of port. Actually, I think an interesting mechanic is where construction rigs could consume supplies to remove d-mods over time, like how your ships repair automatically. Having more rigs supports "de-downgrading" more ships at the same time.
As for construction rig ideas, if you haven't already thought of this, you could have them reduce the chance of d-mods when recovering, or even allow you to remove them outside of port. Actually, I think an interesting mechanic is where construction rigs could consume supplies to remove d-mods over time, like how your ships repair automatically. Having more rigs supports "de-downgrading" more ships at the same time.