Name it Echidna because why not.
It would be nice (for me) if you could say where balance-wise you see your ships - I mean, I called Vir overpowered for being able to destroy 2 cruisers with 2 destroyer escort, but I also did it with Aurora...
Also, Ghent seems a little to... Uncatchable to me, but then again, it's wayfarer's level of efficiency. It'd be more interesting if it had only its medium mount, so it could either be invulnerable to missiles or able to kite bigger ships, but not both.
I think SRA is already using the "Greek mythological creatures" theme in their names (right now I'm using germanic and roman names but I really need to find a solid naming theme, something green or knightly).
Balance-wise, well, they should be balanced with the AI piloting them, I don't mind if someone can take an Onslaughts with a frigate, as long as the AI can't take one that is balanced in my book (since a vanilla kite can solo an Onslaught), right now the Vir dies to an Aurora but can take an Eagle, that isn't bad but I might bring back the weapons AI hullmod and reduce the ordnance points, I'd like the ships to be fast and with good range.
The Ghent is a blockade runner so being uncatchable is a requisite (the ship is meant to be a solo/early game trade ship not a late game bulk trader), right now it doesn't have enough flux/OP to take bigger ships head-on; the medium mount is there mainly to deal with hounds or similar fast ships, and only a madman would pilot a ship without PDs or at least that is what our engineers say :p
So why does this faction have no home system? Or any station?
Two reasons mostly, first this faction is meant to be a mercenary faction that the independent planets, that are not part of the Persean League, can contract to protect their trade fleets/planets so if you install this mod you will see GK Security ships flying with the independent fleets and in their markets and second because creating a home system takes time and I'd rather finish adding the ships I have planned.
But don't worry I plan to add some size 2ish military markets orbiting most of the neutral planets and a big one in the Arcadia system (instead of the Hegemony's citadel station), lore wise GK Security is being employed by the Ko Combine so I might even add them as a faction (big maybe), later on I also plan to add a system south of Arcadia and turn it into the home system.