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Messages - peperoni_playboy

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31
the current versions of GKsec and Snrasha's Nomads reboot are crashing on sector generation with corvus mode off. you'll have to either disable those mods or wait for them to be updated if you want to start a nexerelin game with corvus mode off.

32
when trying to generate a random nexerelin sector (corvus mode off) this error takes place.
Spoiler
112529 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
   at java.util.ArrayList.rangeCheck(Unknown Source)
   at java.util.ArrayList.get(Unknown Source)
   at src.data.scripts.campaign.Nomad_CampaignArmada.<init>(Nomad_CampaignArmada.java:26)
   at src.data.scripts.campaign.Nomad_CampaignSpawnSpecialFleet.<init>(Nomad_CampaignSpawnSpecialFleet.java:25)
   at src.data.scripts.world.NAModPlugin.scripts(NAModPlugin.java:17)
   at src.data.scripts.world.NAModPlugin.onNewGame(NAModPlugin.java:25)
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.Oo0O.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.J.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.if.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.j.super(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.V.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

33
Mods / Re: [0.8.1a] Green Knight Security (v1.3)
« on: June 12, 2017, 06:35:45 PM »
I was getting the crash even with GKS disabled, I'll try to narrow it down a bit.

Edit: GKsec and Snrasha's Nomads reboot are both crashing on random sector generation. when those are disabled it works as it should.

34
I'm getting the same crash as these other guys, except I was playing as my own faction. it seems like the crash is completely to do with random nexerelin sector generation, as corvus mode still works just fine.

35
Mods / Re: [0.8.1a] Ship/Weapon Pack 1.2.1
« on: June 11, 2017, 05:40:59 PM »
I'd fight a vortex with plasma boosters before I'd fight a mora.

36
Mods / Re: [0.8.1a] Diable Avionics 1.83 (04/06/2017)
« on: June 11, 2017, 02:21:43 PM »
are you sure you're using the latest versions of those mods? neutrino and diable both got updates to make them nexerelin compatible.

37
Mods / Re: [0.8.1a] Nexerelin v0.8c "Figure Eight" (fixes 2017-06-09)
« on: June 10, 2017, 07:57:17 AM »
Is there any way to make it so if you're allied with another faction, as far as markets are concerned you hold a commission?
if you're in an alliance with a faction, it acts as though you're commissioned with them which allows you to buy from their military markets. once you get your faction's rep high enough with them (assuming you're playing with your own faction) you can go to one of the other faction's markets and invite them to your alliance (or if you're not in an alliance, invite them to form an alliance) under special options.

38
Mods / Re: [0.8a] Portrait Pack v1.2.3
« on: June 08, 2017, 08:28:01 PM »
pretty much all 0.8 mods are fine to use with 0.8.1, I use this one with no problems

39
Mods / Re: [0.8.1a] DynaSector 1.2.0 (Not working)
« on: June 07, 2017, 07:52:45 AM »
How do I get the IBB bounties to start spawning?
IBB bounties are part of ship / weapon pack. you get these bounties from the mission boards of stations/worlds.

40
Mods / Re: [0.8.1a] Ship/Weapon Pack 1.2.0
« on: June 05, 2017, 09:13:23 PM »
It happened a day ago, so that was before Nex / DS had been updated so I wasn't using them. to be specific it was Ryx Barlow's bounty fleet, but the issue might be present in some of the other IBB fleets as well.

41
Mods / Re: [0.8.1a] Ship/Weapon Pack 1.2.0
« on: June 05, 2017, 08:19:54 PM »
I'm encountering an issue where battles with IBB bounty fleets can only be ended by me forcing a retreat. I think it has something to do with a part of the enemy fleet that wasn't deployed, yet for some reason is still counting towards the enemy's battle strength(which holds the battle in a limbo state until the player orders their forces to retreat).

42
Mods / Re: [0.8.1a] Nexerelin v0.8 "Figure Eight" (update 2017-06-05)
« on: June 05, 2017, 01:01:41 PM »
So, I'm getting the error cited in http://fractalsoftworks.com/forum/index.php?topic=12548.0

It seems to be related to prism freeport. I'm not the only one having this problem and it seems a hotfix is in order. My apologies if it has already been adressed.

are you running the latest game version? a hotfix was released yesterday.

43
Mods / Re: [0.8.1a] Nexerelin v0.8 "Figure Eight" (update 2017-06-05)
« on: June 05, 2017, 09:42:07 AM »
I'm not experiencing any crashes, but I can corroborate the issue of some installed faction mods not being put into the sector as they would have been in previous versions.

44
new content sounds good, but I'd be in favor of a quicker compatibility update to get the mod back into the game. either way, it's no rush.

45
Mods / Re: [0.7.2a] Exigency v0.7.2 - Updated 3/19/17
« on: June 04, 2017, 07:42:52 PM »
good to hear, definitely looking forward to it along with Tiandong.

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