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Messages - peperoni_playboy

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16
Mods / Re: [0.81a] StarSector AI Overhaul, Alpha 4
« on: June 22, 2017, 09:04:42 PM »
yeah the crash is gone, seems like you got it man. I'll let you know if I run into anything else.

17
Mods / Re: [0.81a] StarSector AI Overhaul, Alpha 4
« on: June 22, 2017, 08:11:37 PM »
you updated the link in the OP, right? I redownloaded it and I'm still getting the same crash.

18
Mods / Re: [0.81a] StarSector AI Overhaul, Alpha 4
« on: June 22, 2017, 07:16:59 PM »
alright, troubleshooting over: for whatever reason, BRDY isn't playing nicely with your AI overhaul. the crash isn't present when I disable BRDY, everything else seems to be compatible(or at least not crashing).

19
Mods / Re: [0.81a] StarSector AI Overhaul, Alpha 4
« on: June 22, 2017, 07:05:53 PM »
I tried the new version, and I still get the same crash. here's the modlist, it's a lot I know. I'm going to try to figure out which mod is conflicting with it now.

[attachment deleted by admin]

20
Mods / Re: [0.81a] StarSector AI Overhaul, Alpha 4
« on: June 22, 2017, 06:47:04 PM »
I'm getting this crash as soon as the game finishes loading up and gets to the main menu
Spoiler
445154 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.ClassCastException: com.fs.starfarer.combat.systems.oO0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO cannot be cast to com.fs.starfarer.api.combat.DroneLauncherShipSystemAPI
java.lang.ClassCastException: com.fs.starfarer.combat.systems.oO0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO cannot be cast to com.fs.starfarer.api.combat.DroneLauncherShipSystemAPI
   at data.shipsystems.scripts.ai.DroneOrdersAI.advance(DroneOrdersAI.java:44)
   at data.scripts.shipai.StandardShipAI.advance(StandardShipAI.java:188)
   at com.fs.starfarer.combat.entities.Ship$ShipAIWrapper.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

21
Mods / Re: [0.8.1a] Ship/Weapon Pack 1.3.0
« on: June 20, 2017, 09:24:41 AM »
nice to see that there will be a new IBB fleet, but I just have one question: is there any way I can change how common the IBB missions are? it seems like they're much rarer than they were in the older 0.7 SWP versions.

22
Mods / Re: [0.8.1a] Neutrino Corp. (v. 1.84RC2.1)
« on: June 17, 2017, 12:54:18 PM »
Anyone else notice that the Schwarzgeist (I'm pretty sure I'm spelling this wrongly) bombers seem to be literally invulnerable? I have shot at them over and over, from multiple ships at the same time, with heavy weaponry, and though I can't get through the very tiny shield, the ones that do hit the hull deal no damage. This is with like, heavy weapons like the Heavy Blaster and with missiles.

Never seemed to have this problem before.

there was a typo in that bomber's stats that has the armor at 200150 instead of 150. I changed my own copy to what it correctly should be, but I think it's something that's slated to be fixed in the next patch.

23
Mods / Re: [0.8.1a] Diable Avionics 1.84 (15/06/2017)
« on: June 15, 2017, 04:34:01 PM »
what were you guys doing that provoked a crash?

24
Mods / Re: (0.8a) Shadowyards Reconstruction Authority 0.6.1.2
« on: June 15, 2017, 11:03:36 AM »
it is, I've been playing with it on 0.8.1 with no problems. any 0.8 mods should work fine with 0.8.1

25
that fixed it, thanks.

26
I'm getting this crash when attempting to use the simulator in the newest mod version.
Spoiler
3640626 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Ship hull variant [parrot_balanced] not found!
java.lang.RuntimeException: Ship hull variant [parrot_balanced] not found!
   at com.fs.starfarer.loading.O00O.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.updateVariantIfNeeded(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.init(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
   at com.fs.starfarer.combat.A.o00000(Unknown Source)
   at com.fs.starfarer.title.ooOO.K.addToFleet(Unknown Source)
   at com.fs.starfarer.title.ooOO.K.addToFleet(Unknown Source)
   at com.fs.starfarer.coreui.refit.S.?O000(Unknown Source)
   at com.fs.starfarer.coreui.refit.S.?O000(Unknown Source)
   at com.fs.starfarer.coreui.refit.S.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.j.super(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.V.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

27
It is specific to random mode, in corvus mode it'll just have the Prism freeport show up just fine in SCY's system. I didn't know turning off starscape would reveal the station though, thanks for the info.

28
Mods / Re: [0.8.1a] DynaSector 1.3.1b
« on: June 14, 2017, 07:35:03 PM »
I didn't think it had something to do with DS, but I'm just trying to figure out if that's what Dal was talking about, and like I said I doubt this is vanilla behavior.

29
Mods / Re: [0.8.1a] DynaSector 1.3.1b
« on: June 14, 2017, 07:24:35 PM »
he may be talking about this
Spoiler
this was posted on /stsg/ describing something called an "Attack Remnant Station". I find it hard to believe this is a vanilla entity, given the extreme amount of fleets it's generating at once.]
[close]

[attachment deleted by admin]

30
I'm encountering a few bugs in randomly generated nexerelin clusters, namely: Prism Freeport spawns, but does not show up on the sector map (unlike previous Nex versions) and REDACTED warning beacons spawn next to inhabited systems (which have no REDACTED in them, naturally).

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