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Messages - PyroFuzz

Pages: 1 ... 5 6 [7] 8
91
Mods / Re: Another ship addition [0.8a compatible]
« on: May 19, 2017, 01:46:08 PM »
I mean I know that its not your sprite but, the middle of the ship is very weird.
It catches my eye but not in a good way. Its so repetitive and tiny that it hurts my eyes... *No Offence*

92
Suggestions / Re: Storage Ideas
« on: May 13, 2017, 06:40:43 PM »
1. Find or build an abandoned station.
2. Fill station with people, supplies, fuel, commodities.
3. Hook into local info network (advertisement essentially)
4. Market started, player can help maintain or let ai go from there.

Pls install that in Nexerelin

93
Mods / Re: [0.8a] Star Wars: Rebalanced v0.2.1 - WIP
« on: May 10, 2017, 02:38:01 PM »
Perhaps we should just make two separate mods.

One for The Clone Wars.

One for the Imperial, and Rebellion
(Imperial and Rebellion in one mod)

94
Suggestions / Independent Relations.
« on: May 08, 2017, 01:26:23 PM »
While i'm starsector, i would always see smugglers and scavengers. I would always want to kill them, but if i do it would hurt the independent relations!
This is a real pain in the butt when i'm playing.

I feel like the independent should have little sub factions. Like scavengers and smugglers. So if you kill a smuggler, it your bad relations would be with smugglers. NOT the independent.

95
Modding / Re: Biomechanoids (WIP)
« on: May 07, 2017, 11:52:54 AM »
Reminds me of this boss in metal slug 6.

96
Mods / Re: [0.8a] The Silent Armada (Demo) v0.12
« on: May 06, 2017, 07:16:10 AM »
The buckler interceptor drone looks great!
The only problem i might see is that there is only 3.
Everything else looks great so far!

97
Mods / Re: [0.8a] Green Knight Security (v0.3)
« on: May 03, 2017, 02:36:02 PM »
Since you got them from the sprite dump, it kinda looks like their ships were pirated of some sort.
(In a cool starsector way! Not stealing XP.) Looks pretty cool!

98
Mods / Re: [0.8a] Green Knight Security (v0.1)
« on: May 02, 2017, 01:05:49 PM »
Cool! Are you planning to add all the pictures for the ships soon?

99
Mods / Re: [0.8a] The Silent Armada (Demo) v0.9
« on: April 26, 2017, 03:31:15 PM »
You should make a frigate sized armored plane.
Kinda like a Boeing Flying Fortress

100
Mods / Re: [0.8a] Unknown Skies v0.1 (26/04/2017)
« on: April 26, 2017, 01:01:14 PM »
Surveying planets gives me ideas to colonize them or something!

101
Mods / Re: [0.7.2a] The Silent Armada (Demo) v0.6
« on: April 17, 2017, 09:51:08 AM »
How will AI handle the new combat system?
Will they just be really Stupid?

102
Mods / Re: [0.7.2a] The Silent Armada (Demo) v0.6
« on: April 16, 2017, 07:38:16 AM »
Are you planing to add any large fighter wings (With small fast ships)?

103
Mods / Re: [0.7.2a] The Silent Armada (Demo) v0.6
« on: April 13, 2017, 04:04:03 PM »
Are you planning to add any slow shooting, high damage weapons?
That would really add to the battleship and cruiser feels!

(Disclaimer: I have not played this mod! This is due to my computer being broken. So if there is a cannon that can do that, i may never have seen it, Sorry!)

104
Mods / Re: [0.7.2a] The Silent Armada (Demo) v0.4
« on: April 08, 2017, 07:51:17 PM »
Red things explode more, everyone knows that.

Da red ones go faster. Yellow makez da biggest booms. ;)

Really, we should just all make it yellow, with a more dull color. Instead of it bursting out so much!  ;D

105
Because i'm lazy i decided to make a post where everyone can share their modpacks, because its a pain to make them.

So if you have any modpacks you want to share with the world. Post it tell us the mods you put in it!

Thats the whole point of the post, k bye.

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