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Messages - PyroFuzz

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16
Oh wow wait, farming remnant ordos from battlestations? Now i'm curious.  :o

17
No, I think I've tried that before, its worth it... if you can kill all of the remnants. They will all turn hostile if you colonize so be careful.

18
Modding / Re: [0.9.1a] smallships
« on: December 02, 2019, 08:55:51 AM »
:D

19
I feel like this has already been asked, sorry in advance. But how compatible is this mod with other faction mods?

20
Mods / Re: [0.9.1a] Kiith Nabaal Shipyard 1.2 - Vaygr Destroyer
« on: November 05, 2019, 06:09:23 PM »
Wow! That wing leader system is really impressive!

21

22
Mods / Re: [0.9.1a] Anvil Industries (V:0.2)
« on: October 09, 2019, 03:12:33 PM »
Oooo! New faction? This looks like it has quite a bit of potential. I like the drone capital ship.

23
Modding / Re: [0.9.1a] Varren Clans - Rise of the Valkyries
« on: September 27, 2019, 06:17:53 AM »
Carrier oriented faction ftw!

24
Mods / Re: [0.9.1a] Unofficial New Game Plus 0.1.0
« on: September 20, 2019, 06:43:50 PM »
Yay! I can finally dominate multiple dimensions!

25
I do like the idea of pre/post battle engagements for your ships that aren't suited for the main battle.

26
Suggestions / Re: More Installable Items
« on: September 13, 2019, 07:33:59 AM »
I am curious to what installable items we could have. +4 ore -2 volatiles, or something like that.

27
Considering its a mega mod that changes many campaign features you probably can't implement this in an already existing save.

28
Mods / Re: [0.9.1a] Gates Awakened v1.0.1 (2019-9-12)
« on: September 12, 2019, 07:14:54 PM »
More campaign missions! Yay!  :D

29
Mods / Re: [0.9.1a] Cari's Minimal UI
« on: September 08, 2019, 12:22:23 PM »
Oh my... Its beautiful...

30
Mods / Re: [0.9.1a] Hazard Mining Incorporated (Obscure Ed., 0.2.1e)
« on: August 24, 2019, 05:37:39 PM »
Can we get pictures and descriptions of the weapons too?

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