16
Mods / Re: [0.8.1a] Diable Avionics 1.85 (01/07/2017)
« on: July 28, 2017, 12:15:56 PM »
Squish Cat, you did two things wrong. You didn't pilot the Fractus, and you cared that a Vapour died, which means you didn't put Reinforced Bulkheads on it. Just set all your frigates to escort your Fractus, and tell your Frost wings to engage one ship after the other. Put Reinforced Bulkheads on all your frigates so you can recover them and give them crap weapons you don't care about losing. It's not reasonable to expect to never have a ship get blown up in 0.8a, so just put Reinforced Bulkheads on them so you don't lose the hull. D-Mods aren't that terrible.
It wasn't just a Vapor. It was all of them. Plus the Draft and the Fractus. Every single ship. Every time. None of them would last longer than it took for me to kill a single enemy frigate and it would always end up with me, alone, vs 4 other ships. And its not just that one fight. I'm struggling to fight against anything using these ships that I don't overwhelm at least 2 to 1. I never have had this problem using other mod faction ships or just plain vanilla ships. At worse I'd occasionally lose one ship and just replace it with a D-Mod like you said and keep going.
A few times I did try to have the Vapors escort the Fractus while ordering the Fractus to strike individual enemy frigates, but that didn't work at all. The Fractus would just fly straight into the frigates and immediately die. That thing dies WAY too fast for being a destroyer sized ship, even if it is supposed to be a modified tanker. No, I didn't pilot the Fractus. That I didn't consider that as an option was a mistake, absolutely. I don't usually pilot carrier ships, though, and I've never had a problem just issuing orders to them before. I never have the skill points necessary to invest into the fighter skills to make carrier ships truly shine. I put officers with the 3 relevant fighter skills in carrier ships while I always take the 4th fleet wide fighter skill officers can't get.
As far as ships not getting blown up in 8a, that some what true to a certain extent. Tactics, proper fits/loadouts and issuing orders to your ships can avoid most ship deaths usually. You will occasionally lose something. It happens and is unavoidable in the long run, yes. A ship loss is generally nothing to worry about, especially if its just a frigate. But again, its not just a single frigate I was losing. Its everything. I either win out right due to overwhelming numbers, or I lose everything. There doesn't seem to be any in between. Something just feels... off.
Vapors feel like they're way too fragile if they are supposed to be the main combat frigate of the faction. It doesn't feel like they're trading that fragility for offensive power IMO, and their speed is still comparable to other frigates. I could easily pass the Vapor's fragility off if their main role was that of an interceptor frigate, but apparently its not. This means that Diable lacks a proper combat frigate?
What is really making me question these ships is the fact I was able to win with a hastily slapped together D-Mod Lasher that wasn't even optimally fit 2 vs 4. Something I didn't even struggle to do. I couldn't even do this using a Vapor 5 vs 4 before. Everything would end up getting wiped out. A problem I am still having issues with even now with every other encounter.
The Vapor IS the work horse frigate of Diable. If you want a player frigate, then look for a Versant. The Draft is more a support frigate, cheap to field but can pack a punch with four Thunderbolts or annoy with mico missiles. Personally, I'd field a Calm ASAP. It's cheap for a combat destroyer and would give your frigates something to base around.
For your other question, you have to look at the weapon_data.csv file. It's located Starsector>mods>(whatever mod name)>data>weapons then look for the weapon_data.csv file. It lists all the stats of the weapons for the mod.
I'll look for a Versant or a Calm and see if this doesn't change things for me. Hopefully they'll be more durable, or at least provide a better experience than I have been having.
do you try 2 frost 1 strife? strife have huge burst damage and annihilate ship with low armor but you need something to tie up enemy like with blizzaia so they can use their system
Usually on two slot carriers, I tend to double up their fighters rather than split them like that. That way if I need a specific role covered, I have it covered on a single carrier. Its the 3 slot carriers and above where I mix and match the fighters for a more general purpose role. That said, no, I haven't actually tried this. I should try testing this with a Fractus to see if that doesn't improve the situation any. I am worried the Strife will be too fat and slow to catch a frigate, though. A single LPC of Frosts won't be enough to take down a frigate on their own if the Strife is never able to catch up.
Again, sorry if any of this at all came out rantish or too critical. I am just trying to figure out why everything is going so wrong and where I can fix or improve things with this faction, or if maybe Diable ships just aren't for me. Certainly not their fighters. I love the fighters. They kick ass. The fighters have already proven themselves to me.