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Messages - Kilvanya

Pages: 1 ... 6 7 [8]
106
Modding Resources / Re: .ship/.variant editor
« on: January 19, 2012, 10:46:24 AM »
 :(

Now it wont let me do groups, just assigns all to each, im confused

107
Announcements / Re: Starfarer 0.5a (In Development) - Live Patch Notes
« on: January 19, 2012, 09:21:52 AM »
I want my industrial mega-corp already . . .

108
Suggestions / Re: Boarding like a BAWSS
« on: January 19, 2012, 09:13:47 AM »
Mines are not offensive. they are a restrictive weapon,
meaning you use them to deny paths of movement to your enemy  :D

109
Suggestions / Re: Giving Pilots Character
« on: January 19, 2012, 09:11:52 AM »
Endorsed by Kilvanyian Industries  ;D

110
Modding Resources / Re: .ship/.variant editor
« on: January 19, 2012, 09:08:34 AM »
Everytime I try to assign weapons in the variant tab it clears the id after I
click off of it and reassigns undefined to it

111
Thank you, missile carriers kept nuking me with the multi missiles after pd ignored them

112
Announcements / Re: Starfarer 0.5a (In Development) - Live Patch Notes
« on: January 17, 2012, 08:09:44 PM »
The force is strong with this one >:(

113
Announcements / Re: Starfarer 0.5a (In Development) - Live Patch Notes
« on: January 15, 2012, 09:47:26 AM »
One other quick question, in the campaign mode will we be able to create bases with defenses?

114
Modding Resources / Re: .ship/.variant editor
« on: January 15, 2012, 09:30:09 AM »
Okay how do I get this to work on mac? I have it in where it should be
but that in a package and you cant open a package from the choose ship
screen so i can't select any ships

115
Mods / Re: Project Ironclads, version 1.1!
« on: January 15, 2012, 09:07:57 AM »
I'm not sure but I think I broke something, I went into data to find the big ***ed ships
info and now it spazs when the battle starts flux is constantly maxed, while all the guns keep
firing nonstop.  :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'(

Pages: 1 ... 6 7 [8]