Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Valhalla

Pages: 1 ... 3 4 [5]
61
General Discussion / Re: Where to stick your green crew.
« on: March 25, 2012, 05:44:44 PM »
...Elite crew cost 1000 Each, Veteran 700, Regular 300 and Green 75.. meaning, You basically can only buy green crew.. unless your very very rich :P...

Actually i got lucky, found the Tri's station, and bought 25 elites from them. So far my AI broadswords destroy everything (3 wings of them haha)

62
General Discussion / Re: Campaign leveling.
« on: March 25, 2012, 05:42:32 PM »
Think EQs/WOWs weapons skills, Kinda like that maybe? But each captain has their own set thats starts off anywhere between say 25% to 65% (but all the stats start off at different levels say one has navigation at 37% and gunnery at 54% when you first get them) and as you use those skills they level up say if you manually destroy a very very fast ship with a slow weapon, would give bonus to that skills level progression than destroying the same ship with a fast firing weapon, for those rare times you can actually do it.

or even have different weapon types use different skill types and have those all total into your overall gunnery skill? Which means you can spec into say engery weapons and not missiles or ballistic and still do well even with a lower overall gunnery skill? And say at certain points in that skills progression (if you placed a cap on it per level, like 100 for lvl 1, 125 for lvl2 so you dont get to like skill 400 at level 4 or something, to keep it balanced) you unlock a certain amount of perks which each level gives you a number of perk points (more per level past a certain point since gaining very high levels would take longer, there should be a better reward for getting to them then say lvls 1-10) and you could pick a perk from that tree (maybe only one or two perks per skill level tree so you cant just get all of them at maximum level, you have to do trade offs)/

It would foster more of an attachment to the players own captain along with the ones you hire, keep alive and level.


(Quickly throw together sample, if more people like it, ill try throwing together a MSPaint version of it with more detail {'s mean the total skill level required for said perk. Also maybe allow us to see perks within 50-60 points of our current skill level, so we might be able to plan which perks we want to get later?)
Gunnery 64/100 Perks [+10% to fire rate{25}, +5% laser/kinetic/fragmentation/HE damage(drop down list of damage types to pick from?){50}]
Navigation 46/100 [-15% FTL fuel consumption{35}]
Shield operation  52/100 [-5% damage to shields{25}, +10% shield deployment speed{50}]
Armour Fitting 45/100 [+5% Armor damage absorption {40}]
Salvage 37/100 [+5% better chance of saving a disabled ship from being scrapped {35}]
Engine Tuning 35/100 [+3% faster combat and/or travel speed{35} (maybe another drop down menu to pick from?)]

Hows that?

63
General Discussion / Re: Apogee
« on: March 23, 2012, 11:13:42 PM »
....Although to be fair, if a Lance Apogee has to break out its Antimatter Blaster, it means you're either not using the "Rally Fire Support" command properly or the battle has going seriously wrong....

But but, all i have is my apogee and two broadswords, and i normally take down pirate armadas. Wait for my HIL to force them to shut off their shield for a few to vent a little to keep from overloading, then hit them with ABs, normally 1-2 shot anything short of the heaviest cruiser doing that.

64
General Discussion / Re: venable or non-ventable?
« on: March 23, 2012, 01:50:03 AM »
...The flux that beam weapons do to shields will be ventable if the vent dissipation rate of the ship with the shields up is higher than the rate the flux is being increased....

So this explains why i was in one of the few 360shield ships and being shot by every kind of laser known to man and nothing was happening, I thought i broke the game.

65
General Discussion / Re: TotalBiscuit does Starfarer!
« on: January 14, 2012, 03:31:30 PM »
Argh! Just came here from TB's video, i wish i knew about this game two days ago when it was my birthday! Would have gotten someone to buy it for me, Damned gametesters pay doesn't last long saddly, but i will be getting this game as soon as i can haha.

Pages: 1 ... 3 4 [5]