31
Mods / Re: Tri-Tachyon Omega class command ship v.0.9 - two missions
« on: April 06, 2012, 05:40:28 AM »The GDI is involved here?? How?
Says the man who's avatar reminds me of GDI as well
Starsector 0.97a is out! (02/02/24); New blog post: Save/Load UI, Autosave, Intel Map Markers, and More (04/10/24)
The GDI is involved here?? How?
Yeah, but i'm pretty sure that there would be more types of resources to come in later in the game.
And i guess you can't use raw minerals to repair ships with, can you?
Would like to see asteroids being mineable. Though if there could be a way to collect money from those asteroids In battle, that would be even more awesome.
If the work is automated and you can just pop in and collect credits I think that it would be awesome. If it is anything like the early game of SPAZ where you have to grind for 15 minutes at a time so you can buy your next hull, no thanks.
ISS dramiel 12km/sec (for all you EVE players)
Wanted to drop in here with some in-fiction/lore explanations for stuff.
As far as the ineffectiveness of kinetics vs armor: armor was originally designed to deal with micro-meteorite impacts (remember, old tech didn't have shields to start), and is spaced. Thus, railguns and such are also effectively countered by it.
Yes, I'm aware that spaced armor is also good against HE rounds in real life, but let's say the HE rounds in the Starfarer universe have been designed to specifically to deal with the kind of armor they're likely to encounter. "HE" is more a familiar stand-in for anti-armor than it is a specific description of the technology involved.
Machine guns and the like (ACs, assault guns, etc) just imply that the energy for bringing the projectile up to speed is mostly contained in the shell, rather than imparted by the weapon (as is the case with railguns). The actual means for doing so could be very different.
railguns fire projectiles that go faster than laser pulses@Thaago because even current, modern day railguns ( yes, there are such, read on Wikipedia) fire projectiles faster. Unless the distance is greater than what we thought............Wait. We have railguns that fire projectiles faster than the speed of light? When did this happen?
...I always interpret star-wars style "laser" weapons that fire glowing projectiles as laser-pumped plasma cannons, though. It just makes more sense that way.
How is that adding another layer of tactics and complexity? All you're doing is drawing out the time between zero and overload. It'd be the exact same thing if you just boosted flux or shield efficiency and added a little 'warning' indicator when your flux hit 95% or something.
As for messing around with 'multiple types of defense', you already do have multiple types of defense-- in order: maneuver, point defense, shields, armor. These are all fundamentally different, and act fundamentally different. Adding a shields that soaks up only one kind of damage isn't another type of defense, it's a redundancy on shields. And a downgrade at that. There's no value in that.