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Messages - Orloth

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Bug Reports & Support (modded) / Re: Java SE error when saving
« on: January 29, 2017, 10:50:23 AM »
Well, changed to Java 7 and now instead of a Java SE binary error I get a Fatal Heap error. This a memory error isn't? I have the vramp file setup to start at 4mg and expand to 6mg if needed...

-server -XX:CompilerThreadPriority=1 -XX:+CompilerThreadHintNoPreempt -Djava.library.path=native\\windows -Xms4096m -Xmx6144m -Xss4096k -classpath janino.jar;commons-compiler.jar;commons-compiler-jdk.jar;starfarer.api.jar;starfarer_obf.jar;jogg-0.0.7.jar;jorbis-0.0.15.jar;json.jar;lwjgl.jar;jinput.jar;log4j-1.2.9.jar;lwjgl_util.jar;fs.sound_obf.jar;fs.common_obf.jar;xstream-1.4.2.jar -Dcom.fs.starfarer.settings.paths.saves=..\\saves -Dcom.fs.starfarer.settings.paths.screenshots=..\\screenshots -Dcom.fs.starfarer.settings.paths.mods=..\\mods -Dcom.fs.starfarer.settings.paths.logs=. com.fs.starfarer.StarfarerLauncher

Bug Reports & Support (modded) / Re: Java SE error when saving
« on: January 29, 2017, 09:26:36 AM »
I had made the memory changes, but that is the first time I have seen info on not using JRE 8. thank you very much for the help, I will download java 7 and give it a whirl.

Bug Reports & Support (modded) / Java SE error when saving
« on: January 29, 2017, 07:41:59 AM »
I have had repeated Java SE binary errors when I save games. Generally happens later on in a play through. This corrupts the save sadly. I have found a thread on how to go back and get the save before that running, (thank you to the individual posting on removing the .bak), but I still lose all progress made. I have upped the memory in vramp to the 4mg threshold so the game has memory for the mods so I am unsure what can be causing this. Is this fixable on my end or is it a Java/Starsector compatability issue that will work out as both get new updates? Using the latest java and SS 7.2

Thank you in advance for any information on this.

General Discussion / Re: Java memory question
« on: January 14, 2017, 03:27:57 PM »
Ah, thank you very much, much appreciated.

General Discussion / Java memory question
« on: January 14, 2017, 03:16:34 PM »
I have watched the video on how increase the memory, but I noticed a discrepancy in my vmparams file and the one he has in video.  On the specific line where we are changing memory his shows:
 -Xms1024m -Xmx1024m

My file has extra characters not in his video:
-Xms1024m -Xmx1024m -Xss1024k

That -Xss bit has me stumped as it is not in the video. I can easily change the memory as instructed, but don't know what to do with that last bit.
Any words of wisdom on this would be appreciated.

Thanks in advance

Mods / Re: [0.7.2a] Scy V1.02 (20/11/2016)
« on: November 28, 2016, 09:05:47 PM »
Well, deleting the old file and installing new one was the key. I simply extracted into the original folder. I will have to make sure I actually delete old mod files prior to getting the new ones in the future.

Thank you for your help and the speed in which you replied.

Mods / Re: [0.7.2a] Scy V1.02 (20/11/2016)
« on: November 28, 2016, 08:15:30 PM »
Updated to newest 1.02 and receive this:

Fatal:Spec of class[com.starfarer.loading.specs.classSOo] with id

Is this error tied to the need for the archived config file? I tried turning off dynasector but even without it I still get the error

Mods / Re: [0.7.2a] Nexerelin v0.7.6b (fixes 2016-10-09)
« on: October 09, 2016, 11:30:53 AM »
thank you all for the quick responses. The zip issue seemed to be it. It just didn't like the windows version. thank you again!

Mods / Re: [0.7.2a] Nexerelin v0.7.6b (fixes 2016-10-09)
« on: October 09, 2016, 10:17:06 AM »
Sorry to bother, but I am unable to install/copy the new version. I get a ".gitignore". Listed as error 0x80004005: unspecified error.  I deleted the 7.6 as instructed so I do not think its an issue with the old file mixing with new.

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