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Suggestions / Re: Send out your own task forces
« on: January 23, 2019, 10:47:25 PM »
There's a todo tab which doesn't have any functionality yet, Orders. This will probably be added with Orders.
Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
It isn't a scale from 0% hazard to 100% deadly, 100% Hazard Rating is the baseline value. You'll see values from 50% to 250% in the outsector stars.Core Sector has a 50% hazard world I believe. Luddic Church world I think. If you sort worlds by hazard you can probably find a couple.
Now, if you're not seeing values from 50% to 250% in the stars outside of the established core and everything everywhere is 100%, then you should post a bug report in the bug reports forum, with a copy of your save file.
In my experience, the major benefits of (A) ships are the increased armor, OP and speed. Hound(A)s and Kite(A)s are generally quite effective, while other (A) ships are not very noteworthy. Hound(A)s are especially noteworthy as being the fastest ships in the game, which is useful in chase scenarios.Yeah, I've got a TODO to look at the (A) ship burn levels; they sort of got left behind. So to speak.Why don't they have militarized hullmod built-in already? I mean, that sort of is what (A)s are.
Bolded the reason
Plus, the (A) mod has some other benefits so I want to look at it more carefully than just slapping MS on everything. Which I might end up doing anyway, but still.
Not having a spaceport is also -100% accessibility, so trading without one is very hard. Or impossible, not sure.Disrupted/destroyed spaceport must not totally cut down exports but reduce accessibility instead.That's precisely what happens. You just don't know that space port gives +50% accessibility, a mega port +80%, and got used to it.