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Suggestions / Re: Combat mechanics; fixing 'range+speed is king', AI kiting behaviour & CR wars
« on: May 14, 2019, 07:32:39 PM »
Very few ships can get both range and speed. It's mostly just the Falcon and the Hound which can do this, and the Hound has no shields.
Not to say this isn't an issue, it most certainly is. To be honest, the AI is simply not aggressive enough when outranged to make close range lodouts work. In my experience, even SO builds will struggle to close in on a moderately fast but quite long ranged opponent without support.
Not to say this isn't an issue, it most certainly is. To be honest, the AI is simply not aggressive enough when outranged to make close range lodouts work. In my experience, even SO builds will struggle to close in on a moderately fast but quite long ranged opponent without support.