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Suggestions / Re: Warship Balance
« on: July 10, 2019, 01:08:06 PM »
Brawler TT:
Take a look at it's default lodout, it is actually quite nasty. It's standard kit is one Ion Beam, one Graviton Beam, Advanced Optics and two Sabot Racks. This combined with it's mobility from Plasma Jets makes it extremely obnoxious to fight and generally quite hard to kill.
Hound:
Hounds are cheap, effective and capable when outfitted properly. They fall off later, but that is to be expected. A properly kitted Hound is capable of taking down most early game targets, though it will always take damage when doing so. Usually I fit them with either long range ballistics, or a Railgun and a Light Mortar if I can find them. Short range ballistics outside of Railgun + Light Mortar are alright when manually piloted. Generally I like putting a very large number of hullmods on Hounds, so I go for cheaper weapons, leave the small mount empty or undersize the medium. The Hound doesn't have the flux stats to properly support more than low end weapons anyway.
I agree on Makeshift Shields being generally bad. The primary reason the Hound does not immediately die is that it is very fast. Makeshift shields takes this away, in addition to it not really being able to support a shield due to it's flux stats.
Scarab:
It's alright in a support role. IPDAI + ATG + Tactical Lasers makes it slaughter fighters, though it has to retreat faster than a more standard PD ship. Outside of that, it is quite bad.
I also notice the Mule and Cerberus haven't been mentioned yet.
I find the Cerberus to be a generally worse Hound, as it doesn't have the speed that the Hound has. I'll use them as freighters sometimes, I don't consider them combat capable.
The Mule probably has a bit too much OP right now, especially compared to the Gemini. It can mount whatever it wants to and a little bit more.
Take a look at it's default lodout, it is actually quite nasty. It's standard kit is one Ion Beam, one Graviton Beam, Advanced Optics and two Sabot Racks. This combined with it's mobility from Plasma Jets makes it extremely obnoxious to fight and generally quite hard to kill.
Hound:
Hounds are cheap, effective and capable when outfitted properly. They fall off later, but that is to be expected. A properly kitted Hound is capable of taking down most early game targets, though it will always take damage when doing so. Usually I fit them with either long range ballistics, or a Railgun and a Light Mortar if I can find them. Short range ballistics outside of Railgun + Light Mortar are alright when manually piloted. Generally I like putting a very large number of hullmods on Hounds, so I go for cheaper weapons, leave the small mount empty or undersize the medium. The Hound doesn't have the flux stats to properly support more than low end weapons anyway.
I agree on Makeshift Shields being generally bad. The primary reason the Hound does not immediately die is that it is very fast. Makeshift shields takes this away, in addition to it not really being able to support a shield due to it's flux stats.
Scarab:
It's alright in a support role. IPDAI + ATG + Tactical Lasers makes it slaughter fighters, though it has to retreat faster than a more standard PD ship. Outside of that, it is quite bad.
I also notice the Mule and Cerberus haven't been mentioned yet.
I find the Cerberus to be a generally worse Hound, as it doesn't have the speed that the Hound has. I'll use them as freighters sometimes, I don't consider them combat capable.
The Mule probably has a bit too much OP right now, especially compared to the Gemini. It can mount whatever it wants to and a little bit more.