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Messages - Morgan Rue

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136
Suggestions / Re: Special hull mod for other vanilla factions?
« on: October 04, 2016, 09:17:17 PM »
Honestly, I think that Lions' Guard ships should have built in Solar Shielding. Yes, it doesn't do much, but it does match up with their lore and make actual use of the hull mod.
Also, Luddic Church definitely needs something to differentiate itself.

137
General Discussion / Re: Ideas on Transformable Ships?
« on: October 01, 2016, 11:18:37 AM »
The ship in that gif is from the Diable Avionics faction mod.

138
Suggestions / Re: "Strafe to cursor" toggle
« on: September 16, 2016, 03:24:26 PM »
Having a separate key that inverts behavior of strafe to cursor button would be nice.

139
Suggestions / Re: Aurora Balance
« on: September 16, 2016, 03:21:46 PM »
My thoughts on High Tech ships vs Low Tech ships:
High Tech ships should be faster, have better shields, more flux capacity/dissipation/venting and longer max deployment times, making them better at harassing and repeated engagements, whereas Low Tech ships have much heavier armor, worse/no shield systems and lower maneuverability, but longer range, higher initial impact and more flux efficient weapons, making them better at decisive engagements(Hegemony Doctrine) and pushing/holding locations. Low Tech ships should try to corner and crush High Tech ones while High Tech focus on repeatedly engaging and wearing down their enemies.

140
My thought on how to do boarding:
Keep the current system, but remove the RNG element. Ships would have three statuses: Active, Disabled and Destroyed. You can board any and all ships that are disabled at the end of the fight. In order to disable a ship instead of destroying it, you would need to take it down with lower per shot damage non explosive weaponry. If you hit it with a Reaper class torpedo, it is probably going to be destroyed. Disabling something like an Onslaught should be a lot of work. If there is a ship that you really don't want the player to get by boarding, you can have it explode violently(Templar style) upon being disabled, perhaps through a hull mod(ship is rigged with explosives to prevent such tech from falling into enemy hands). Also, perhaps most/all disabled ships would become "D" variants, which could be restored through something to do with industry. I am not sure how viable this would be to be coded.

EDIT: Oh this is how its done now isn't it. I should probably have read the entire thread before posting. I'll leave this here as a reminder to myself not to do this again.

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