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« on: August 26, 2019, 04:56:30 PM »
@Cathar I'm using the Seresvalla as a support/suppression capital with Purgatory cannons. I load up on support hullmods like Nav Relay and the ship itself boosts your fleets burn by 1, which is fantastic. In combat, the Seresvalla gives all your ships 20% faster turn rate, so more maneuverability, and doubles the passive speed boost from nullspace conduits.
In my opinion, you are better off saving alpha cores for your colonies, as the Sylph Core tooltip just says 10% increased maintenance in exchange for no crew requirement. Crew costs are negligible lategame, and ships with AI installed have a chance to rebel in the middle of a fight.
Can't speak for the Etrika because I tend to shun most ships smaller than a cruiser but I love the Valestri, one of my favorite cruisers out of all my mods/vanilla. The Valestri has armor comparable to capitals and tons of flexibility with all its mounts. I throw on a nullspace soother to bring its burn up and help combat manueverability, expanded missile racks, and Raphiels for long-range anti-shield missile swarms. Play around with the large and medium energy slots based on what you want, I just throw on long-range weapons with decent flux. Deploy your Valestris first and faster ships afterwards. Valestri also has great built-in PD with its Disavowals and drones.
For the Rakia, abuse its broken stealth. Put two Charity strike blasters on it or another strike weapon, phase behind some ship, and unload everything on it at once, then phase away to safety and vent. Only hullmod you really need on it imo is Integrated Targeting Unit.