Fractal Softworks Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Starareo

Pages: 1 [2] 3 4 ... 7
16
Mods / Re: [0.9.1a] Shadowyards Reconstruction Authority 0.9rc1(10/20/19)
« on: December 20, 2019, 08:25:10 PM »
I've been getting crashes to desktop when in my colonized systems with this error:

4303457 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.ArrayIndexOutOfBoundsException: 1
java.lang.ArrayIndexOutOfBoundsException: 1
   at com.fs.starfarer.campaign.fleet.FleetMemberStatus.getStatus(Unknown Source)
   at com.fs.starfarer.ui.A.B.o00000(Unknown Source)
   at com.fs.starfarer.ui.A.B.o00000(Unknown Source)
   at com.fs.starfarer.ui.A.B.new(Unknown Source)
   at com.fs.starfarer.campaign.ui.D.o00000(Unknown Source)
   at com.fs.starfarer.ui.OoO0.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.interface.render(Unknown Source)
   at com.fs.starfarer.ui.Oo0o$Oo.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.interface.render(Unknown Source)
   at com.fs.starfarer.ui.oO00.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Oo0o.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.interface.render(Unknown Source)
   at com.fs.starfarer.ui.oO00.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.interface.render(Unknown Source)
   at com.fs.starfarer.ui.oO00.renderImpl(Unknown Source)
   at com.fs.starfarer.campaign.ui.S.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.interface.render(Unknown Source)
   at com.fs.starfarer.ui.oO00.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.interface.render(Unknown Source)
   at com.fs.starfarer.ui.oO00.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.interface.render(Unknown Source)
   at com.fs.starfarer.campaign.C.super(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.renderInScreenCoords(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.render(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:745)

I asked in the general tech support part of the forum, and it appears to maybe be an issue with things w/modules and when I mouse over them. As far as I can tell, none of my faction patrols have ships with modules in them but I do build Shadowyards stations on every colony I have. Honestly I don't know if that even is the real problem, but I might as well put the possibility out there. I'll probably rebuild all my stations as high-tech and see if the issue persists.

17
Bug Reports & Support (modded) / Re: Crash to desktop
« on: December 20, 2019, 08:01:01 PM »
Thanks! As far as I know, none of my faction's patrol ships should have modules according to my doctrine, it might be the modded station, I'll keep an eye out.

18
Bug Reports & Support (modded) / Crash to desktop
« on: December 20, 2019, 07:20:14 PM »
I can't remember what the exact error, but I keep crashing to desktop after entering a system I've colonized after an extended period of playtime. Here is the relevant part of the log. It doesn't look like a mod issue to me but I could be wrong. Any help is appreciated, thanks.

4303457 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.ArrayIndexOutOfBoundsException: 1
java.lang.ArrayIndexOutOfBoundsException: 1
   at com.fs.starfarer.campaign.fleet.FleetMemberStatus.getStatus(Unknown Source)
   at com.fs.starfarer.ui.A.B.o00000(Unknown Source)
   at com.fs.starfarer.ui.A.B.o00000(Unknown Source)
   at com.fs.starfarer.ui.A.B.new(Unknown Source)
   at com.fs.starfarer.campaign.ui.D.o00000(Unknown Source)
   at com.fs.starfarer.ui.OoO0.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.interface.render(Unknown Source)
   at com.fs.starfarer.ui.Oo0o$Oo.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.interface.render(Unknown Source)
   at com.fs.starfarer.ui.oO00.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Oo0o.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.interface.render(Unknown Source)
   at com.fs.starfarer.ui.oO00.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.interface.render(Unknown Source)
   at com.fs.starfarer.ui.oO00.renderImpl(Unknown Source)
   at com.fs.starfarer.campaign.ui.S.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.interface.render(Unknown Source)
   at com.fs.starfarer.ui.oO00.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.interface.render(Unknown Source)
   at com.fs.starfarer.ui.oO00.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.interface.render(Unknown Source)
   at com.fs.starfarer.campaign.C.super(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.renderInScreenCoords(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.render(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:745)

19
Seraph Wing also immediate use their shipsystem upon entering battle or seemingly whenever its available.

20
Are the new wings available from blueprints, either in the packs or individually?

21
This is the error I think I am getting whenever I use the Mythril Cloak's ship system to open the armor. Causes a crash to desktop.

java.lang.NullPointerException
   at data.scripts.everyframe.yrxp_AegisArmorEffectCloak.resetAllWeaponFacings(yrxp_AegisArmorEffectCloak.java:655)
   at data.scripts.everyframe.yrxp_AegisArmorEffectCloak.advance(yrxp_AegisArmorEffectCloak.java:513)
   at com.fs.starfarer.combat.entities.ship.A.J.advance(Unknown Source)
   at com.fs.starfarer.combat.systems.oOoO.advanceLinked(Unknown Source)
   at com.fs.starfarer.combat.systems.oOoO.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:745)

Also, the Scissors don't actually track do they? The 'Good' tracking appears to refer to their flight pattern?

22
You can maybe add tooltips to each LPC on how the hullmod affects it, whatever works best.

I'm also getting a crash to desktop when I try to use the Mythril's shipsystem to open up the armor. I'll also test it out more later.

23
Was going through ship_data.csv and it appears the Eschaton has the CARRIER, COMBAT hints instead of the Kurmaraja. Would this effect ship AI behavior?

24
Sweet, thanks! Time to figure out my loadout wing ratios.

25
Love the surprise update. At first glance, the AT Platoon is anti-ship/armor, Snipers are long-range kinetic, and INF are interceptors?

26
How do the gundams interact with the hullmod? Does it enable them to be replaced or something?

27
Mods / Re: [0.9.1a] Shadowyards Reconstruction Authority 0.9rc1(10/20/19)
« on: December 09, 2019, 06:08:51 AM »
I agree, in my simulation testing with SRA capitals, they struggled against onslaughts and such, as they can get right in your face and tank everything you have while melting your armor. Ofc, take this with a grain of salt, I might have not had the most optimal builds.

28
Will the update break saves? Need to know if I should preserve my current sector seed.

Edit: Seeing as I need to add some other mods, starting new save anyway

29
Mods / Re: [0.9.1a] Dassault-Mikoyan Engineering v.1.18
« on: December 04, 2019, 02:58:30 PM »
Thanks, no idea how I somehow missed an Adjusted Sector update.

30
Mods / Re: [0.9.1a] Dassault-Mikoyan Engineering v.1.18
« on: December 04, 2019, 10:32:32 AM »
When you say BB spawning is now integrate with Adjusted Sector, does that just mean it follows whatever values are set in Adjusted Sector? The only thing I would need to customize would be Adjusted Sector settings, right?

Edit: When I tried to start a new game, it said that JSONObject["BladeBreakerThemed_ConstellationMin_AS"] not found. I assume this means it could not find the relevant Adjusted Sector settings. Do I just have to wait for the Adjusted Sector mod to update? Adjusted Sector does have similar settings for the Sanguinary Anarchistic Defector system spawning.

Pages: 1 [2] 3 4 ... 7