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« on: January 23, 2017, 01:39:51 PM »
Lab, mine, farm, market, factory.
Population and labs generate research for free.
Markets, pops and trade(based on planets,markets and need freighters) generate cash used for upkeep and instant buy&mercenaries&slaves.
Mine gather minerals used for military and ship production. Global stockpile. Early shortages.
Food is flow resource, used for feeding pops or boosting growth. Cant be stockpiled.
Production come from factories and pops but mostly used for ships as cash is plenty and most buildings will be bought.
Planetary defence is separate and can have up to 3 slots based on tech.
There are also orbitals structures, basic/defence/shipyard.
Planetary and orbital defences are weak compared to fleets as they have limited firepower(cant stack), range and there is need for anti planetary weapons(like bombs) and attacker can concentrate fleet against separate targets.
simply offence>defence
There is little chance that after losing main fleet AI(or player if AI have superior fleet) will recover as production take time and minerals are the biggest bottleneck.
Races have their own ship setups that can be equipped with armaments similar to SS or SotS but more limited.
Its easy to snowball as infra and grounds upgrades upgrades from tech are free and instant. Ship upkeep is also really low.
Its kinda like first baby 4x. With not polished mechanics. Still better than SD.