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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - Sarissofoi

Pages: 1 ... 25 26 [27]
391
Announcements / Re: Starsector 0.8a (Released) Patch Notes
« on: April 23, 2017, 04:02:48 PM »
Alex I want to ask about scan derelict missions.
Are there sometimes no object to scan or find?
Because I get few missions where i can not find a quest object.
I could find some other derelicts in expected places but none of the quest ones even if I start scanning empty space.

392
Announcements / Re: Starsector 0.8a (Released) Patch Notes
« on: April 23, 2017, 02:39:19 AM »
For probes check all system planets and jump-points using active sensor bust on top of them. Check star close orbit too.
I did it and its not like I didn't find any probes. Few small ones and one big but none that fulfill the contract.
I think it could be related to that I take 2 probe contracts at once.
I now flying over darkness and use sensor but there is nothing and it just no  fun at all.
So I am asking if there is always probe for contract or sometimes there is none?

393
Announcements / Re: Starsector 0.8a (Released) Patch Notes
« on: April 23, 2017, 02:19:19 AM »
I get few contracts for a analyzing Probe that I can not find it at all.
I check all Point of Interests like stars, planets, moons, asteroids and other suspicious stuff but I can not find it. There is no hint all I get that its located in the star system.
I am supposed to fly all over star system and scan it or something?
Because its time wasting, boring, annoying and frustrating.
\Or there is no probe at all?
In current one I find few in the system but none was the right one.


394
Mods / Re: [0.7.2a] Portrait Pack v1.2.2
« on: April 22, 2017, 09:51:21 PM »
Hi can we get a 0.8a update this is a must!


It should work even with out update.

395
Announcements / Re: Starsector 0.8a (Released) Patch Notes
« on: April 22, 2017, 03:53:02 PM »
Maybe account for this new flexibility of meaningful skill point distribution with three choices instead of two, and only one of them influenced by already learned skills?

This exact idea occurred to me, as well. +1.

That would be great. Because currently I get something like that on my destroyer captain. Not good, not good at all.
http://i1116.photobucket.com/albums/k561/Sarissofoi/java%202017-04-23%2000-29-53-60.png

Anyway Mora is really hard to kill. Damper field always and just spawning fighters.
I think some of the fighters should be cheaper in OP or fly in bigger numbers  as Talons currently are best(because share number)


396
Announcements / Re: Starsector 0.8a (Released) Patch Notes
« on: April 22, 2017, 01:13:51 PM »
Greetings
I just come out here to tell that its really great update and post some POSITIVE FEEDBACK.

Few things that I noticed:
>price for AI cores and planetary survey logs correlate with Stability of the planet/base you sell it
So Gamma core can be sold for 5k(0 stability) or 20k(10 stability)
Beta core from 15k to 60k, Class V planetary survey log from 75k to 300k.
Also surveying and scavenging is really great.
Only things that is bad is that you can not tell the risk or profitability of debris field.  But other stuff is really well done.

Some feedback.
-combat feel really slower,
-fighters are really strong and fun to use but I do not see sense in using other better/more costly types, Talons are great
-some burn speed do not make sense, Gemini for example have 8 burn but why?, mule or condor have 9 and they have similar combat speed, Gemini is also supposedly be better but its slower
No Vulture. Me sad.

Anyway some questions.
-can you find some abandoned habitats/space bases in unknown sectors - to make some sort of forward base for storing loot/fuel ships etc?
-can you find non marked bases/habitable planets with markets in the unknown?
-also is there some way to see the markets info, last time prices somewhere or I need to note it?

Anyway thanks for update, great job and great fun.

397
Discussions / Re: Stars in Shadow
« on: January 23, 2017, 01:39:51 PM »
Lab, mine, farm, market, factory.
Population and labs generate research for free.
Markets, pops and trade(based on planets,markets and need freighters) generate cash used for upkeep and instant buy&mercenaries&slaves.
Mine gather minerals used for military and ship production. Global stockpile. Early shortages.
Food is flow resource, used for feeding pops or boosting growth. Cant be stockpiled.
Production come from factories and pops but mostly used for ships as cash is plenty and most buildings will be bought.

Planetary defence is separate and can have up to 3 slots based on tech.
There are also orbitals structures, basic/defence/shipyard.
Planetary and orbital defences are weak compared to fleets as they have limited firepower(cant stack), range and there is need for anti planetary weapons(like bombs) and attacker can concentrate fleet against separate targets.

simply offence>defence
There is little chance that after losing main fleet AI(or player if AI have superior fleet) will recover as production take time and minerals are the biggest bottleneck.
Races have their own ship setups that can be equipped with armaments similar to SS or SotS but more limited.

Its easy to snowball as infra and grounds upgrades upgrades from tech are free and instant. Ship upkeep is also really low.
Its kinda like first baby 4x. With not polished mechanics. Still better than SD.

398
Discussions / Re: Stars in Shadow
« on: January 23, 2017, 08:06:38 AM »
Its MoO 2 lite.
Streamlined planet development, no goverments, no custom races, noheroes, limited ship designs like SotS but simpler.
UI is still lacking.
What new?
Minerals needed to produce stuff(like in Stellaris).
Not exactly great but not terrible. Have some charm and ships look cool.
Any more questions?

400
Modding / Re: LOGH Portrait Pack
« on: June 11, 2016, 06:39:18 AM »
You are completly right.
My mistake. I added better cropped female images with different names.
I am completly ashamed and must comit sudoku rigt now.
There is working version.
http://www69.zippyshare.com/v/PpTQoBwz/file.html
Should work but any comments welcomed.

401
Modding / Re: LOGH Portrait Pack
« on: June 09, 2016, 01:38:33 AM »
I love that you've included the Phoraena sisters from Tactics Ogre, but is Cistina missing?
She is gathering rest of characters for another Pack.

402
General Discussion / Re: How to make a new topic in Mod section?
« on: June 09, 2016, 12:52:13 AM »
OK. Thanks.
If anyone interested. LOGH portrait pack.
http://fractalsoftworks.com/forum/index.php?topic=11149.0

[attachment deleted by admin]

403
Modding / LOGH Portrait Pack
« on: June 09, 2016, 12:48:10 AM »
Some Legend of Galactic Heroes portraits.
Should be compatible with any other portrait mod.
http://www16.zippyshare.com/v/djssGhGv/file.html

[attachment deleted by admin]

404
General Discussion / How to make a new topic in Mod section?
« on: June 08, 2016, 01:15:07 AM »
Hello
I am new here and I just make account to share mod that I make.
But there is no option to make a new topic in Mod section.
Is there some sort of requirements that I must fulfil like veterancy/number of posts?
Thanks for answers.

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