Alex are you plan to implement more detailed combat losses after battle? Mostly about fighters.
Like how many fighters get destroyed, how many unmanned drones, how many pilots died. It would help with managing fighter fleet.
Also small question.
What cause some defeated enemy ships to become derelict and drift after battle(still possible to check and scavenge) or drift inside debris field(still able to scavenge if check field) instead of being able to scavenge after battle?
Also can we have some hope for getting more detailed info about scavenging debris fields?
I did not notice any difference in text that mention amount or risk and it can wary from plenty to none.
Re: small questions
A) luck. There's a passive chance for all ships to be recoverable (15%? correct me plz), some officer skills or hullmods can make it %100 for certain ships
B) Not feasible with the current system. The way salvaging fields works is you don't know what's out there unless you go out and physically collect it and see what's there, which is the pull you get. You can do it multiple times but the haul is substantially smaller every time. You will never find a ship salvaging a debris field-- ship recovery and debris salvaging are two different things that are only done the same in the aftermath of a battle you're involved in, because all the debris is still there in the fighting area and hasn't had time to scatter. If there's a ship to be gotten from the battle that produced a debris field, it'll show up separately as a derelict.
C) The game doesn't currently tell you what the risk is but meeting the machinery requirement makes a salvage op safer (cost less). You can salvage without heavy machinery but doing so will likely cost you crew, or at least more so than doing it safely does. If you NEED what was dropped in a debris field then you can still try to recover it without machinery but it's less cost effective
I think we misunderstood each other.
Let me tell it in other way.
I fight enemy fleet and win.
Some of enemy ships are available to salvage after battle. From the after battle menu.
Then there is a debris field and sometimes there are derelict ships spawned from defeated fleet(and maybe even destroyed ones from victorious one) that you can catch and salvage.
Then you can check debris field and occasionally on this freshly spawned after battle debris field in menu when I scavenge from debris field sometimes there are another ships from battle that can be salvaged.
So I am interested is why there is three ways to find and salvage ships from one battle. I think it make sense as probably the ships that player can easily scavenge after battle(from battle menu) are the ones close and easy to salvage. Then there are some more damaged and drifted away that can be problematic to salvage if there is not time to look for them or there is enemy close and hostile.
Refurbishment costs also seem excessive. I understand that refurbishment is primarily meant to be a way to gain access to ships that can't be bought with money, but it doesn't need to anywhere near the current level of expense to accomplish that goal. If a ship is readily available off the market, it doesn't matter how many times more expensive it is to have it refurbished; as soon as buying a new one becomes the cheaper option, that's what will be preferred. Paying six figures to have a Tempest rebuilt is...harsh.
Well considering that ships in SS come from fully automatic shipyards that people do not really know how to work it make sense. To produce new Tempest you just put resources on one side and on the other you get ship.
On the other hand you get damaged one and to fix it you need guys who knows what they are doing, probably more time and specific components.
Its like modern electronics - its mostly cheaper and faster to buy new one than fix used - especially if you do not know how exactly it work.