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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - adimetro00

Pages: 1 2 [3] 4 5 ... 9
31
Announcements / Re: Starsector 0.8.1a (Released) Patch Notes
« on: June 10, 2017, 08:54:57 AM »
Alex, what will be the major feature in 0.9?

32
Mods / Re: [0.8.1a] Nexerelin v0.8c "Figure Eight" (fixes 2017-06-09)
« on: June 10, 2017, 08:48:04 AM »
How will you implement mining now that the salvage system is here. Will mining be like salvaging but on asteroids instead of debris fields? Can we mine the uninhabited planets? The "abundant ore veins" planets will have a use with the mining system.

33
Announcements / Re: Starsector 0.8.1a (Released) Patch Notes
« on: June 06, 2017, 01:59:03 PM »
Alright, one more hotfix is up. Hopefully it's the last one for .1, fingers crossed. Notes in the OP, but basically:


Changes as of June 06, 2017

Tweaked bounty level progression

Bugfixing:
  • Fixed issue with accepting Persean League commission stopping the posting of new bounties
  • Fixed issue with allies retreating at the start of a battle


Alex finally fixes a thing~

34
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: June 05, 2017, 09:14:27 PM »
While working on Blue, significant changes are being on Red.



Oh yeah! Not!Gryphon rework coming soon!

35
Bug Reports & Support / Re: Ally Joining Battle Instantly Retreat?
« on: June 05, 2017, 05:42:41 PM »
Okay.
Is the enemy fleet bigger than the allies? and how much cr the ally ships has?

36
General Discussion / Re: Your personal modifications
« on: June 05, 2017, 05:06:03 PM »
I really want to nerf that warthog

37
Announcements / Re: Starsector 0.8.1a (Released) Patch Notes
« on: June 05, 2017, 04:57:41 PM »
Maybe the amount of escorts could be reduced a bit? or the bounties more abundant?

38
Mods / Re: [0.8.1a] Omnifactory Rebooted 2.1.2 (Beta)
« on: June 05, 2017, 07:20:15 AM »
I don't know whether the question's already answered, but where will the mod put the omnifactory?

39
Mods / Re: [0.8.1a] Nexerelin v0.8 "Figure Eight" (update 2017-06-05)
« on: June 05, 2017, 07:19:17 AM »
Okay. How will you handle vanilla's procgen? and can we still mine asteroids?

40
Announcements / Re: Starsector 0.8.1a (Released) Patch Notes
« on: June 04, 2017, 10:36:05 AM »
To be fair, i kinda like hyperstorms that are "OhCrapigottadodgethisormyfleetsgonnagetrekt" an not "Ph god not this again. pleas end already

41
And how will you break that up?

How will it break in-game or how do I plan to break it?


I mean, how will you separate the ship into pieces as the destructible modules.

42
Lore, Fan Media & Fiction / Re: Starsector meme
« on: June 04, 2017, 07:33:41 AM »
Oh boy.
The 4chan thread runs out. we lost our supplies of meme.
Give me more supplies.

43
the wall ship from SWP manages to nail that modular ship thing. You're planning for a module-based omega ship, right?
And how will you break that up?

44
Announcements / Re: Starsector 0.8.1a (Released) Patch Notes
« on: June 04, 2017, 07:30:52 AM »
At this rate, we'll be going to see 0.8.2 very soon. or at least 0.8.1b.

45
Announcements / Re: Starsector 0.8.1a (Released) Patch Notes
« on: June 04, 2017, 07:06:21 AM »
i hope removal of deep hyperspace and hyperstorms is possible without violating "no RE" rule.
no RE?

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