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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - adimetro00

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16
Mods / Re: [0.8.1a] Scy V1.41RC1 (2018/10/12)
« on: November 23, 2018, 04:21:09 PM »
SCY has been Tart's playbox for really crazy stuff since it started, so it is going to take time. He did push out ORA and DA updates already, so its fine. Just take your time man.
I'm betting he's gonna screw around with modules and make some really sweet stuff.
(You guys remember keto's gun and hangar being breakable?)

17
Mods / Re: [0.9a] Kadur Remnant v2.1.2 (updated 2018/11/19)
« on: November 23, 2018, 05:54:24 AM »
Download this mod and I have to say that charging into an enemy ship while screaming looks pretty lucrative for a battle strategy :p (is it a system for one of your ships?)
Any plans for a capital ship?
How about weapons?

18
Mods / Re: [0.9a] Mayasuran Navy 8.1.2
« on: November 23, 2018, 03:03:11 AM »
Nice work on the ships! Apparently, having some sweet hammerhead-derivatives justifies playing with parallel universes :P

19
Mods / Re: [0.8.1a] DynaSector 1.3.2
« on: July 03, 2017, 06:17:37 AM »
Darkrev, are you seriously working on this mod right now? Because there's a lot of good mods popping out right now.

20
Mods / Re: The Lion's Guard 0.03d (0.8.1a Compatible edition)
« on: June 25, 2017, 06:57:35 AM »
Great to see this mod's been updated again. And does this work with dynasector?

21
Modding / Re: [WIP] Auroran Shipyard
« on: June 24, 2017, 07:20:22 PM »
After you're done with the planned (sketched) ships, will you add more ships? The planned ships in the cruiser category consist of only carriers, so unless that's intended you should probably add a ship or two into that category.

22
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: June 23, 2017, 05:33:26 PM »

This thing looks so weird it almost looks like the Doom cruiser a little bit

23
Can you do this with other asymmetrical ships such as the Aurora?

24
Mods / Re: [0.8.1a] Simulator Overhaul v1.3 (released 2017-06-06)
« on: June 19, 2017, 06:03:35 PM »
Can you make it so that the REDACTED ships get hidden when dynasector is on?
I don't want this mod to spoil the game.

25
Mods / Re: [0.8.1a] DynaSector 1.3.1b
« on: June 18, 2017, 08:32:26 AM »
Are you planning on adding more faction mods when the 3rd faction building tournament is over? Can't wait to see more of this mod.

26
how do i mine asteroids through? there's no asteroid object to be mined in this update

27
Mods / Re: [0.8.1a] Diable Avionics 1.84 (15/06/2017)
« on: June 14, 2017, 11:16:42 PM »
Tartiflette, are you still going on with the ships' sprite rework? Cause i want the crisper sprites on the other ships, espwcially the big ones.

28
Announcements / Re: Starsector 0.8.1a (Released) Patch Notes
« on: June 14, 2017, 11:11:40 PM »
Hey, alex! What are you focusing on in the next patch? There's talk about outposts and establishing markets either on a planet or creating a station market. Are you going to work on that in the 0.9 update?

29
Mods / Re: [0.8.1a] Unknown Skies v0.21 (04/06/2017)
« on: June 12, 2017, 03:10:22 AM »
Will you add more "habitable-looking" planets?

30
i'm confused about the whole random mode thing.
How does it work, basically? Does this only randomizes the core world part of the map and leaves the fringes to vanilla generation? Will it use the same hyperspace map or will it use random generation to place the hyperspace clouds? will the placement of the systems totally random now or will they be set in a certain location? Because seriously, thw exploration thing is really cool so i hope the random mode preserves the exploration part.
Oh, and i hope random mode account tor SB now.

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