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Suggestions / Re: Randomly buff hull mod on built ships?
« on: June 06, 2018, 07:36:47 AM »This could be represented by a special hullmod, similar to (A) and (XIV) mods Hegemony uses, but designed for the player faction if he gets a lucky treasure find. Any random part would be what hullmod is gained. The hullmod itself should not give random buffs.
Although if (XIV) ships are separate blueprint than standard ship blueprints, that means the ship blueprint would need to be modded, similar to magic weapons in D&D (e.g., sword +3). Since Starsector is a single-player game with limited worlds to plunder, such a magic item paradigm can work. It would be problematic and grinding in an unlimited online multiplayer dungeon where player can grind and farm items from bosses or levels, then trade those items for gain. (Then you would have the world with dupes to trade clamouring for perfect items like "Windforce with +8% mana leech".)
How about this:
There is a blueprint slot and a mod slot in the autofactory, so the player can only pick 1 mod at a time to apply (if they've found more than 1 by luck). There should also be a downside, probably cost/resources/time required, or the player needs to find a super special autofactory. Like say from killing and salvaging with max ranks a Remnant battlestation. Or these could be awarded as the 'capstone' for a faction's questline (if those exist). Become so super high up in the Hegemony that you are essentially its savior? They award you with the super secret autofactory mod that allows you to construct (XIV) ships.
No RNG grinding, but as part of the progression of the game - some elite perk to strive for.
"To find one" is enough to make player do RNG roll grind.
As my OP stated it should NOT be a part of standard progression, either should it be always available after certain RNG incident else it's just another ITU.
It should be a constantly rolling process at every cycle of ship gen thus making there always "something" you can get "surprised".
By background locking the "prize" for 1 or 2 period beforehand is easy enough to block any possible save scum for "good" ships.
TBH I hate how ITU is like now and I believe I saw Alex mentioned somewhere this will be "fixed" in 0.9.