1538
« on: May 27, 2016, 11:04:02 PM »
My fun dumb idea: integrate missiles and fighters into the same weapon slot. Give fighters the inverse size/alpha strike potential curve that missiles have. Where missiles have basically all types of missiles available at all sizes and merely upgrade in re-usability, have the fighters have a flat re-usability at all sizes (one fighter for one slot) but upgrade in tech levels at increasing mount sizes (no shielded mobile dual atropos wreckers for lashers)
Hear me out but don't take me seriously; take missiles and make them cost supplies and combat readiness to rearm after and before combat like fighters do (which makes sense and balances *** missiles without having to change how they behave in combat), and take fighters and make them instead of a part of the fleet a part of a ship's armament. Let's face it; because missiles have so few sustainable-fire options, on most setups they wind up being space fillers that aren't actually part of the ship's central load-out. Instead of just throwing in new, reload-able missiles just for the sake of giving sustainable options (and thus fudging up the overpowering, use-it-and-lose-it but also intercept-able status that missiles have), just make individual fighters mountable on missile slots who control the same way drones do (except for the fact that whatever mix you have they act as a singular wing).
It would give a much better feel of having a pair or two of fighters escorting a ship, give a bit more agency over their actions (you can recall them if they need to be within your ship's defenses for survival, and then send them back out on free-roam to chase down an enemy if need be), and broaden out some options for ships. Like giving a close assault sunder the chance to drag a fleeing frigate back to it by forcing it to contend with a pair of wasps digging at its engines as it attempts to get away. Or giving an ultra strike dual-atropos strike kite either a broadsword to lead against a target's shields or a talon to follow up against a target's blown armor after a strike without the need to waste a high explosives payload on hull.
Thoughts, guys? What neato loadouts would you guys try out if Alex just suddenly made this weird change?