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Suggestions / Fleet cap discussion
« on: February 11, 2020, 11:21:00 PM »
Since the last thread got locked, here's a new one.
Current fleet cap mechanic:
30 ships, each of any size, role and type
Planned change:
Player is still essentially limited to 30 ships, but can exceed this limit at penalty of exponentially increased supply consumption
Proposed change(s):
Ship limit is calculated by way of DP, OP and/or Supplies/mo and/or a new "points" system, that more accurately reflects nominal force-strength.
Arguments in favour of current/planned system:
Performance - Too many ships on the fleet/refit screen might cause performance issues.
Scale - With battle size/DP limits in battles, the number of ships you can have in your fleet isn't far removed from the number you can deploy in battle simultaneously
NPCs* - NPC fleets aren't bound by logistical constraints, and without a reasonable limit may be generated as swarms of trash-frigates to make up overall strength.
* I imagine this is a problem that could easily be solved
Arguments against:
The 30-ship limit equates the heaviest battlecruiser with the smallest, weakest freighter as far as the size of a fleet goes.
30-ship limit forces the player to make the most of each of those slots, once they reach the stage at which they can comfortably fill it. This generally means an impetus for frigates, fast destroyers and lesser utility ships to be pushed out in favour of heavier ships - Frigates and even Destroyers lack the PPT and survivability to maintain a presence in long, large scale battles involving multiple cruisers and capitals on each side.
Logic would have the fleet captain compensate for this deficiency with greater numbers of these ships, reinforcing their deployed fleet as the depleted frigates and destroyers are retreated or destroyed; However, the number of frigates and fast destroyers needed to make a significant impact alongside an adequate number of cruisers/capitals for a typical battle at this stage of progression isn't accommodated within a limit of 30 ships. In a scenario where the player has 10 ships they will typically deploy in a battle, their reserve can only be comprised of 20 ships; that can be 20 frigates or 20 capitals; One is obviously significantly more powerful than the other. A choice between eg. 40 frigates or 5 capitals would be much more equitable.
Current fleet cap mechanic:
30 ships, each of any size, role and type
Planned change:
Player is still essentially limited to 30 ships, but can exceed this limit at penalty of exponentially increased supply consumption
Proposed change(s):
Ship limit is calculated by way of DP, OP and/or Supplies/mo and/or a new "points" system, that more accurately reflects nominal force-strength.
Arguments in favour of current/planned system:
Performance - Too many ships on the fleet/refit screen might cause performance issues.
Scale - With battle size/DP limits in battles, the number of ships you can have in your fleet isn't far removed from the number you can deploy in battle simultaneously
NPCs* - NPC fleets aren't bound by logistical constraints, and without a reasonable limit may be generated as swarms of trash-frigates to make up overall strength.
* I imagine this is a problem that could easily be solved
Arguments against:
The 30-ship limit equates the heaviest battlecruiser with the smallest, weakest freighter as far as the size of a fleet goes.
30-ship limit forces the player to make the most of each of those slots, once they reach the stage at which they can comfortably fill it. This generally means an impetus for frigates, fast destroyers and lesser utility ships to be pushed out in favour of heavier ships - Frigates and even Destroyers lack the PPT and survivability to maintain a presence in long, large scale battles involving multiple cruisers and capitals on each side.
Logic would have the fleet captain compensate for this deficiency with greater numbers of these ships, reinforcing their deployed fleet as the depleted frigates and destroyers are retreated or destroyed; However, the number of frigates and fast destroyers needed to make a significant impact alongside an adequate number of cruisers/capitals for a typical battle at this stage of progression isn't accommodated within a limit of 30 ships. In a scenario where the player has 10 ships they will typically deploy in a battle, their reserve can only be comprised of 20 ships; that can be 20 frigates or 20 capitals; One is obviously significantly more powerful than the other. A choice between eg. 40 frigates or 5 capitals would be much more equitable.