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Starsector 0.95a is out! (03/26/21); Blog post: Of Slipstreams and Sensor Ghosts (09/24/21)

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Messages - Dias Flac

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16
Fan Media & Fiction / My review of Starsector
« on: March 09, 2016, 06:39:29 PM »
It's pretty short and to the point. I didn't really touch much on modding since I haven't had a chance to dabble too much in that...and also I was trying to be objective in relaying the vanilla experience. I think I was fair. Although you really only need to listen to the first minute for my verdict. In future reviews I may hold off on that... 

https://www.youtube.com/watch?v=Cg_H1Ji7hAo

For folks around here having spent some time with the game what your take on it thus far?  So for I'm pleased.

Honestly this is probably the most fun I've gotten out of 15 dollars for a while.

17
I see, where can I get older versions of ShaderLib?

18
This is not because starsector+(version 3.1.2) is a version 0.7.1a and you use version 0.7.2a? :x Maybe that.

I didn't know there was a version 0.7.2a

I'm using the 0.7.1a though. I am using version 3.2.1 of starsector+ that appears to be compatible on the mod page.. 

perhaps I'm having trouble reading you...

Do you mean to say that the current version of starsector+ (3.2.1) is only compatible this new version 0.7.2a?

19
I'm running a 64bit system so I'm hoping I don't have to jump through those java hoops



Quote
Fatal:
com.fs.starfarer.api.combat.ShipAPI.getLargeTurretCover()Lcom/fs/starfarer/api/graphics/SpriteAPI;
Check starsector.log for more info

I tired to read the log by changing it into a note pad file but it wouldn't open for me...

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