Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.95a is out! (03/26/21); Blog post: Of Slipstreams and Sensor Ghosts (09/24/21)

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Harpuea

Pages: 1 2 3 [4]
46
Mods / Re: [0.9.0a] Scy V1.51rc2 (2018/12/05)
« on: December 10, 2018, 02:41:20 PM »
Is the high send seller supposed to refresh with every click of the mouse? Every time I simply increase or decrease ordinance points, the High End Seller just updates with new items right away. It makes it incredibly tedious to buy from if you want 2 matching weapons or shifts OP around to fit the weapon you want. It will be refreshed after you change your OP, exit the refit screen, or select another ship from your fleet, ETC.

47
Mods / Re: [0.8.1a] Diable Avionics 1.88 (2017/01/09)
« on: January 17, 2018, 03:27:13 PM »
Nice. I have been waiting for Pilotable Mech System you mentioned waaay back. Thanks for the hard work.

48
Mods / Re: [0.7.2a] Diable Avionics 1.71 (30/01/2017)
« on: April 22, 2017, 09:42:18 PM »
No problem. I love Macross too. Try turning an existing fighter into a ship to experiment. I find that if the engines are taken out, you are immediately toast as a fighter. Keeping mobility is a must, so insulated engine is a must have to players' fighter craft.

49
Mods / Re: [0.7.2a] Diable Avionics 1.71 (30/01/2017)
« on: April 22, 2017, 05:18:24 PM »
Hello Tarti.

tl:dr Since you are updating DA right now I am guessing, I highly suggest you add Wanzers that the player can pilot into your mod. In any case, it's your project and your decisions alone. Thanks for the hard work.

I have been playing for DA for a long time and I noticed some gaps in DA ship roles. I have plugged the holes myself by creating custom ships in my own game. Some ships are not gaps per se, but I saw that DA was seriously lacking ace type wanzers. The WHOLE game changes when you're a wanzer in a massive ship battle. I feel like I was playing Front Mission Gun Hazard 2 or Assault Suit Valken 2 or something. I much prefer the Ace Wanzers over the Versant even though they are super fragile compared to a frigate. No offense, but the Versant still  sucks as a player ship. It has little versatility and too much problems/cost.

 Here are some examples:

Valiant ACE: A Valiant that the player can pilot with 10 OP for hullmods and a bit higher stats.
-Built in Weapon: Rapid Fire.
-It's a copy of Front Mission pilot skills. Fire the Cull in quick 10 burst shots with a 10 sec cool down.

Frost ACE: A Frost that the player can pilot with 10 OP for hullmods and a bit higher stats.
-Built in Weapon: Blast Strike.
-It's a powerful melee attack that can even push frigates off their stable course.

Recsys ACE: A AWAC Warlust that has a sniper rifle with 10 OP for hullmods and a bit higher stats.
-Built in weapon: Charge Shot.
-It's a charged shot. 3 second charging and extended range with high EMP damage on top.

Pictured here is the Recsys Ace. My favorite by far.



And I was using Extra System to upgrade them. The Mecha game feeling was great.


50
Modding / Re: How to add a campaign ability?
« on: March 29, 2016, 06:58:20 PM »
You also need to add the png directory in settings.json.


51
Mods / Re: [0.7.2a] Extra System v0.2.0a -JUST FOR TEST-
« on: March 16, 2016, 06:00:35 AM »
You guys are right. It does work in real battles. That was hasty on my part. Sorry about that. I played it for a while now and I really like this mod. I like it so much that I unlocked extra system upgrade for Fighters as well. Why don't you want to enable fighters upgrade by default?

52
Mods / Re: [0.7.2a] Extra System v0.2.0a -JUST FOR TEST-
« on: March 14, 2016, 08:54:59 AM »
The mod does not work in battles. Whenever I upgrade a ship and then use Run Simulation in Refit, the stats reverts back to the original. No bonuses.

53
Mods / Re: [0.7.1a] Starsector+ 3.2.1
« on: February 23, 2016, 04:04:29 PM »
Hi. I just came to register and give thanks and complements to the mod and modders. I didn't realize such amazing game like Starsector existed until 3 days ago. There is no way I can exhaust all content the game and the community have to offer in 3 days. So many amazing mods. Thank you guys/girls very much.



 

Pages: 1 2 3 [4]